Hi Jedi_Jack. Thank you for your kind and detailed answer. I appreciate you elaborated on my points. I do understand that the AI is very silly and has a hard time navegating accross the grid, even in the vanilla version. I don't know how this could be worked around, perhaps it is possible to give them more fleets regulary when they have many planets, and hopefully one of them would move forward attacking. Or disabling their chance to recruit fleets in planets too far from its enemy, but I imagine these might involve code, and I don't know to what extent does the game allows coding.
I'm happy to hear of the new improvements in version 2, I had read about them but didn't realize how they could affect gameplay. I cannot currently play the game, but I'll definetly try out VG2 when I can go back to playing! I do wanted to let you know I appreciate much your work, which is very impressing. Galactic Conquest was always the most fun for me, so when I knew about your mod I was thrilled finally someone made a serious valuable mod like yours. Than you for that, your work is very much appreciated.
Finally, I wanted to let you know some ideas that might be worth it. I don't know if they're technically possible or if they'll be even ineteresting for you, but those would be:
- possibility to increase bot count in Galactic Conquest battles, such as in Instant action. Specially strategic planets could make sense for bigger battles.
- possibility of requiring various battles in order to control a planet, in a similar manner as you do when you attack a planet which is defended by a fleet, where you need to win both the space and ground battle. For example, to conquer coruscant you might need to battle first in the streets to finally go for a final assault on the Jedi temple or the Senate/ Palpatines office.
- possibly more than two teams are allowed in GC. Perhaps you could have Republic, CSI, bank alliance, Jabba smugglers... Or Empire, Rebels, CSI, aliens... various temas on the same galaxy grid.
- more recruitable units, adding new slots new soldier types.
Those are just some ideas. Anyways, thank you for your continuos dedication and the mods you've created.
Kind Regards.
PS: harrisonfog recently release new update for Clone Wars space battles. Though I think it's still in progress, you might want to check it out.
aetiusaetius
joined
This member has provided no bio about themself...