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Comment History
aetiusaetius
aetiusaetius - - 4 comments @ Absolute Battlefront: Galactic Conquest

Hi Jedi_Jack. Thank you for your kind and detailed answer. I appreciate you elaborated on my points. I do understand that the AI is very silly and has a hard time navegating accross the grid, even in the vanilla version. I don't know how this could be worked around, perhaps it is possible to give them more fleets regulary when they have many planets, and hopefully one of them would move forward attacking. Or disabling their chance to recruit fleets in planets too far from its enemy, but I imagine these might involve code, and I don't know to what extent does the game allows coding.

I'm happy to hear of the new improvements in version 2, I had read about them but didn't realize how they could affect gameplay. I cannot currently play the game, but I'll definetly try out VG2 when I can go back to playing! I do wanted to let you know I appreciate much your work, which is very impressing. Galactic Conquest was always the most fun for me, so when I knew about your mod I was thrilled finally someone made a serious valuable mod like yours. Than you for that, your work is very much appreciated.

Finally, I wanted to let you know some ideas that might be worth it. I don't know if they're technically possible or if they'll be even ineteresting for you, but those would be:

- possibility to increase bot count in Galactic Conquest battles, such as in Instant action. Specially strategic planets could make sense for bigger battles.

- possibility of requiring various battles in order to control a planet, in a similar manner as you do when you attack a planet which is defended by a fleet, where you need to win both the space and ground battle. For example, to conquer coruscant you might need to battle first in the streets to finally go for a final assault on the Jedi temple or the Senate/ Palpatines office.

- possibly more than two teams are allowed in GC. Perhaps you could have Republic, CSI, bank alliance, Jabba smugglers... Or Empire, Rebels, CSI, aliens... various temas on the same galaxy grid.

- more recruitable units, adding new slots new soldier types.

Those are just some ideas. Anyways, thank you for your continuos dedication and the mods you've created.

Kind Regards.

PS: harrisonfog recently release new update for Clone Wars space battles. Though I think it's still in progress, you might want to check it out.

Good karma+1 vote
aetiusaetius
aetiusaetius - - 4 comments @ Absolute Battlefront: Galactic Conquest

Dear Jedi_Jack, I love your Galactic Conquest mods, as galactic conquest has ever been my favorite way to play battlefront. I still haven't been able to play V 2.0 but I would like to make an honest remark fron the previous version: though the effort in puting the planets in lore accurate locations is great, these result in a complex labyrinthic grid, which the AI is unfortunately unable to handle.

This means that the AI will be all the time moving around back and forth bugging the game and never reaching anywhere, thus the challenge is gone. It also means that there are regions of the grid, typically the outer rim, that are fully loaded with plantes (where the AI gets lost) while other regions like the center of the galaxy seems much void.

After many turns of AI stucked in the laberinth I end up loosing the fun, and go play the vanilla, dull yet AI-working, Galactic Conquest.
Is there any way you coud make it so the grid is more geometrically shaped, so that the AI can handdle it, maybe another non lore accurate even fixed grid but AI friendly version? I think the enjoyment of the mod would be very much enhanced.
kind regards.

Good karma+1 vote
aetiusaetius
aetiusaetius - - 4 comments @ STAR WARS Battlefront 2 Remaster

The new CW space mod is amazing!! I have an honest advice though: the hangars and cruise rooms and interiors look too dark, I would suggest to lighten them a bit. On another point, in one of your videos it seems the clone LAAT gunship is unable to transport troops as passengers, in my humble opinion I think it should be able to, as it alwyas has done in its role of transport ship. Other than that, keep up the good work, awesome!

Good karma+1 vote
aetiusaetius
aetiusaetius - - 4 comments @ Rumble Conquest

Looks great! Could you make it compatible with Galactic Conquest? GC with four sides would be absolutly epic!

Good karma+2 votes