Very dumb Arctic fox. Giving out free and open-source hugs. Also a GoldSRC modder, and a gamedev. (idTech 3, 4, Unity, Unigine)

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Report RSS Time for a new func_vehicle (view original)
Time for a new func_vehicle
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FanProgrammer
FanProgrammer - - 425 comments

yeah

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Description

I can't say much about it, but, it's certainly going to have multiple vehicle types, different seat types, and whatnot.

The vehicles themselves will consist of *at least* 3 components: a driver seat, an engine and a body.
No body, no physics. No engine, no acceleration. No driver seat, no entering. Everything else is optional. Wheels will, however, be required for cars to function (obviously, haha), or else the car will just sit there (or fall through the floor*).

The engine(s) and seat(s) are abstract, actually. They aren't visible. They're just objects for the vehicle so it can calculate stuff. A body is represented with its own 3D model, as well as individual wheels.

So yeah. I plan to make a test chair today, which is a special vehicle type that requires no engine. Just a body and a driver seat. It'll be used to handle player entering/exiting, and some physics. The code you see in the image (on the left side) will definitely be different in the future.

* JK, the body of the vehicle is solid, so it shouldn't.