Very dumb Arctic fox. Giving out free and open-source hugs. Also a GoldSRC modder, and a gamedev. (idTech 3, 4, Unity, Unigine)

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Report RSS Always write documentation, even if no-one but you will read it (view original)
Always write documentation, even if no-one but you will read it
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Deathblade100
Deathblade100 - - 936 comments

What programming language is this?

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Admer456 Author
Admer456 - - 823 comments

It's C++. :)
It's extremely nitpicking, but powerful.

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Blindxside
Blindxside - - 531 comments

what exactly is this for?

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Admer456 Author
Admer456 - - 823 comments

I'll soon post a video about it, and well, essentially, it's for nothing.

I'm making a Useless Suite of programs, and I'm writing them to learn programming as I go. This one in specific is currently a renderer based on SDL's software renderer. It can currently draw 2D stuff, and 3D one-point perspective, all part of the "ADM2D" set of functions that I wrote. It'll be useful for UI stuff.

The next step would be to have rotations. And that's where the "ADM3D" function set will arrive. Basically, I'll tend to achieve true 3D in that one.

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vals_evil_twin
vals_evil_twin - - 96 comments

C++ is awesomely useful, wish I knew it. Just BASIC, Fortran. Too late for me to learn now.
I love the comments though, use them all the time in .lua. Even programs in BASIC, like a simple counter, without comments you would never know what it does.

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Admer456 Author
Admer456 - - 823 comments

When I was writing stuff in QBasic, I didn't know there were comments in it. So I wrote stuff on paper explaining what each line does. :P

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Quadro283
Quadro283 - - 562 comments

Ok

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I'll also have to translate this stuff for my classmates, though. :p