Just a mod enjoyer who's a fan of niche, indie and retro games as well as getting into all sorts of PCs and other related hardware. Also a huge Darkstalkers, Half Life, Deus Ex and Halo fanatic. I like a little bit of everything really!

Comment History
Acetekila
Acetekila - - 14 comments @ Echoes Consistency Patch

Found a bug in one of the maps included in this patch. In Echoes17, after you which the point where you seperate from the HEV Barney and face the Black Ops Assassins, the scientist being pursued by the Mr Friendly when the door breaks down doesn't run away like he's supposed to and stays still there even when you return to that area.

Good karma+1 vote
Acetekila
Acetekila - - 14 comments @ Half-Life: Lite - 1.1

The apache and osprey models are great improvements and I really like the darker texture you gave to the worldmodel for the glock. I think it could potentially fit as both an alternative model for third person view and NPCs that use the glock like the asssassins, barneys and medics. One small error I noticed is that the Cleansuit Scientist model included for the cameos is the HD version rather than the LD, hopefully that'll be easy to fix.

I do recommend giving Some NPC's Fixed and Civil Models with Variation by Brusstrigger a look as well as Security Guard Shoe Textures Fixed by XRGM1267 - X-RED as those include some nice improvements that could be used as inspiration for this pack if credit goes to them.

I'm definitely going to follow and use this addon in playthroughs

Good karma+2 votes
Acetekila
Acetekila - - 14 comments @ [Fanmade patch] NPC'S Revitalization Project for Field Intensity

Heads up that I found one bug/issue which I noticed on my last playthrough with this model pack is that the zombies use an animation exclusively in Field Intensity called dead_on_stomach and dead_on_back which are missing with the zombie scientist and zombie barney model in your pack so a few sequences are broken as a result where zombies that get up on the floor are standing idle when they should be on the floor. The Hev Zombie is also missing the table_breathe and get_off_table animations its supposed to have. Something to possibly look into to fixing whenever you can.

Good karma+4 votes
Acetekila
Acetekila - - 14 comments @ [Fanmade patch] NPC'S Revitalization Project for Field Intensity

Also I have a suggestion for maybe a future update. Would it possible, if you got permission for it,to use the Decay Classic Pack HD/Classic hybrid military truck model as part of this pack? It's from the alternatives section and I think it would be a great fit for this pack as it goes well with your LD style. It'll need edits to include two models used in the mod (5ton and Truck respectively) that include the Black Ops recoloured skins for both intact and destroyed as well as a covered up back for some of it's submodels.

Good karma+1 vote
Acetekila
Acetekila - - 14 comments @ [Fanmade patch] NPC'S Revitalization Project for Field Intensity

This is a great addition to your model packs. Though there is one small issue with the sentry turret in this pack as it's missing the grey/black skin alternative that the Black Ops use for their sentries in the mod. Other than that, all the other models are perfect fits!

Good karma+1 vote
Acetekila
Acetekila - - 14 comments @ Extended High Definition Pack v16.4

That's a fair enough reason and I respect that. Although I think this HD Extended Pack is pretty good with how it is so far. All the models you've used like the Race X models and PS2 enhanced ones still fit with the style of the official HD pack without straying far. In the end, it's your decision if you want remove them.

Good karma+2 votes
Acetekila
Acetekila - - 14 comments @ Extended High Definition Pack v16.4

I was wondering what you think about possibly including the Sven Co-op models of the apache and osprey in this pack? The only problem with that is that the mini models of both would need to be retextured to match the main ones as they're just left as the standard textures for some reason in Sven Co-op.

Good karma+2 votes
Acetekila
Acetekila - - 14 comments @ Dmitriy-Bars

Think it's possible for an addon which fixes the two music tracks in the Worlds Collide chapter of Opposing Force? Basically, the two tracks that are meant to start aren't able to fully play out due to how they're placed right before loading into the next part of the map. The first one is right at the start as you go down the first elevator into the warehouse and the second is when you take the last elevator down to fight Gene Worm.

Good karma+1 vote
Acetekila
Acetekila - - 14 comments @ Extended High Definition Pack v16.4

I double checked the shock trooper, it's eye works fine and there's nothing actually wrong with it. I apologise for the confusion. Nothing needs to be changed with it as it's fine as it is.

Good karma+1 vote
Acetekila
Acetekila - - 14 comments @ Extended High Definition Pack v16.4

I understand as those processes can be difficult especially with models created outside the game. Overall though, I think your addons are great and I appreciate the work you've put into all of them, especially the HD models for Opposing Force from this pack as that expansion needed them the most as it had the least HD support in it's retail release.

While I know why the improvement pack was removed, I hope you'll release out the restorations you made like the arcade sound effects for Blue Shift as they were excellent additions and fixes. Looking forward to the alternative skin options and other potential addons in the future!

Good karma+1 vote
Acetekila
Acetekila - - 14 comments @ Extended High Definition Pack v16.4

This mod has been great so far and keeps getting better! Can I make a request for the HD classic style grunts with classic style weapons to have an option where only the grunt commanders are changed to be the cigar and red beret heads but keep the usual HD Extended Pack PCVs? I like using these commander heads along with the MP5 and stockless SPAS-12 for Half Life 1 but I want to keep the main green helmeted grunt heads and armor mainly the same, they can still all use the classic weapons though.

Also, while I know the cleansuit scientists do change their heads to fit HD, their ID tags stay low def compared to the rest of the Black Mesa staff. Wondering if that could be something to look into for the future if possible as their bodies in general are a bit shorter and low def compared to standard HD scientists. I don't know if there's a good HD model out there that'll fit the HD style so that might be unable to be changed.

Just a few suggestions if possible for the future. Also I noticed a two issues, mainly with the Shock Trooper and Female Asssassin models where they're missing animations. The shock troopers don't have blinking or closing eyes and the female assassins are missing frames in that one death animation where their are nightvision goggles are meant to flip up.

Good karma+1 vote
Acetekila
Acetekila - - 14 comments @ Extended High Definition Pack v16.4

Fair enough. That makes it more compatible with some other mods so it works better that way.

Good karma+1 vote
Acetekila
Acetekila - - 14 comments @ Extended High Definition Pack v16.4

I'm wondering if there's HD versions of the Black Mesa advertisement posters that you see in the beginning levels of Half Life like there is in Blue Shift and Decay. I'm unsure if its possible to change their textures to go along with the HD models as they're part of the maps.

Good karma+2 votes
Acetekila
Acetekila - - 14 comments @ Half-Life 1 - 2022 Improvements Pack

I've really enjoyed your addons and this pack as they've greatly improved my experience with Half Life and it's expansions.

I didn't mind BratishkaRUS's rebalanced maps but they could do with some more polish, and while I really liked the improved PS2 maps like the opening level and more enemies in Half Life as well as Opposing Force, I wasn't so sure about the decreased weapon, health and energy pickups as well as some of the things the PS2 maps took out like the decreased armory in Surface Tension and the removal of the Xen cannon in Forget About Freeman. I'd wait and see how that rebalanced patch goes once BratishkaRUS has the time to finish them all. Maybe include it as an alternative addon for the future maybe?

But overall, You've done a great job with these uploads like this one and the HD Extended Pack.

Good karma+1 vote