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This is my pack but made to be used in Field intensity.

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[Fanmade patch] NPC'S Revitalization Project for Field Intensity
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Randy!
Randy! - - 212 comments

Yo nice job again bruss! But the only issue I found so far is that the zombie is missing the Zombie Worker submodel [it's in the zombie.mdl submodels] and I do think this is likely either a mistake or you just wanted to push the pack out. No problem though! this pack looks gorgeous!

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/TheWolf
/TheWolf - - 841 comments

the zombie_soldier.mdl is also missing the Black Ops submodel

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BrussTrigger Author
BrussTrigger - - 404 comments

Thanks. I'm gonna fix it soon that I can.

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FreeSlave
FreeSlave - - 274 comments

Hi, I finally gave a try to this pack. I like zombies models and otis. But I found few issues.
Greg's and Kevin's faces are swapped in hgrunt_opfor.mdl. You also put a lot of LD models, but houndeye_dead.mdl and v_hgun.mdl are still HD ones.
You can also update scientist_hl2.mdl with the one you made for Induction.

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BrussTrigger Author
BrussTrigger - - 404 comments

Thanks for the coment buddy! I'm gonna fix all the issues.

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Acetekila
Acetekila - - 14 comments

This is a great addition to your model packs. Though there is one small issue with the sentry turret in this pack as it's missing the grey/black skin alternative that the Black Ops use for their sentries in the mod. Other than that, all the other models are perfect fits!

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BrussTrigger Author
BrussTrigger - - 404 comments

Thanks for that, I'm gonna fix it in the next update.

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Acetekila
Acetekila - - 14 comments

Also I have a suggestion for maybe a future update. Would it possible, if you got permission for it,to use the Decay Classic Pack HD/Classic hybrid military truck model as part of this pack? It's from the alternatives section and I think it would be a great fit for this pack as it goes well with your LD style. It'll need edits to include two models used in the mod (5ton and Truck respectively) that include the Black Ops recoloured skins for both intact and destroyed as well as a covered up back for some of it's submodels.

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Wenz
Wenz - - 5 comments

Hey Bruss, in this 1.5 update they changed something in the male assassins model, it was something with the models head hitbox, so I think maybe you need to update your addon too.

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BrussTrigger Author
BrussTrigger - - 404 comments

I'm gonna checkt it. Thanks.

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Wenz
Wenz - - 5 comments

Ok.

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NTN999
NTN999 - - 16 comments

I just downloaded the pack and the issue is still there :\
Field Intensity updated massn.mdl to have hitbox for headshots in v1.5. And this addon still doesn't have it. The other stuff is very nice tho

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Zaphero
Zaphero - - 46 comments

I love this pack. Thank you very much.
On the critique side it looks like something's off about the HECU's Machine gun, the part of the sprite for the muzzles are a lot more off-center than the Opposing Force NPC Revitalization's version; I'm not sure if this carries on to other npc models/guns.

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PaulyBird123
PaulyBird123 - - 22 comments

Does it also replace the weapon models and sounds or is it just npc only?

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xxFalconArasxx
xxFalconArasxx - - 120 comments

Black Ops soldiers don't appear to take additional headshot damage, which makes them feel a little bullet spongey.

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Acetekila
Acetekila - - 14 comments

Heads up that I found one bug/issue which I noticed on my last playthrough with this model pack is that the zombies use an animation exclusively in Field Intensity called dead_on_stomach and dead_on_back which are missing with the zombie scientist and zombie barney model in your pack so a few sequences are broken as a result where zombies that get up on the floor are standing idle when they should be on the floor. The Hev Zombie is also missing the table_breathe and get_off_table animations its supposed to have. Something to possibly look into to fixing whenever you can.

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