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Comment History
Abaddon92
Abaddon92 - - 7 comments @ Inquisition: Daemonhunt mod

I can confirm this is happening with the latest version of the objectives mod, I'm using Unification mod. Also this faction is too weak in both modes, Grey Knights are too feeble to compensate for their more expensive troops, inquisition are a bit more fair to play but still behind the whole time. Trying Witch hunters is super easy mode in comparison, I didn't even need vehicles to beat harder AI, but I lost against Hard AI with DH. Hard AI! It's easy mode, and still can't overcome a push, can't rush, can't do anything.

Is this faction supposed to work in Vanilla?

Good karma+1 vote
Abaddon92
Abaddon92 - - 7 comments @ Inquisition: Daemonhunt mod

I mean I was playing a 4-player FFA and I was on the right as DH, I spawn with a worker and HQ, I start doing stuff and suddenly I hear the orks are attacking my base. I'm like WTF what's happening here. Yeah, my banner was INSIDE THE ORK BASE. Well, It's something I guess.

I do have all the mods installed, however I'm going to check again now, I'll report back if something was wrong.

Good karma+1 vote
Abaddon92
Abaddon92 - - 7 comments @ Inquisition: Daemonhunt mod

Is it normal that starting as Daemon Hunters my banner is built at the enemy's base? Doesn't make much sense.

Good karma+1 vote
Abaddon92
Abaddon92 - - 7 comments @ Steel Legion Mod 1.0

The browser returns an error when trying to download: The URL timed out.

I assume it's the request that timed out, but that's just the message. Also with red background.

Good karma+2 votes
Abaddon92
Abaddon92 - - 7 comments @ Enjoy-SP Mod

EDIT: I forgot to add, also, is it possible to add a cube recipe to downgrade runes? I'm diving in Fal but can't find a single Tir, which is also necessary even for top RWs. Can I do that using the config files?

Good karma+1 vote
Abaddon92
Abaddon92 - - 7 comments @ Enjoy-SP Mod

First of all, thanks for the mod, it's awesome. Now that battle.net is foobar (more and more broken stuff every day) it's great to be able to come back to SP.

I have a couple of concerns though, due to the nature of the mod spawning less trash. Either option would be awesome to have:

- Improve trash item stacks. Keys to 100, potions to 10, ammo to 10000 for example. This is because they drop very seldom, and it's hard to keep up with the game when half the inventory is filled with keys, arrows and potions (which I would usually loot from trash mobs). This would help by letting us stock up in town without having to make 100 trips back just to buy more arrows, because we ran out of ammo in our bowazons.

- Auto-replenish ammo and keys. Do the same with keys if possible. These items are usually kept as low as possible, they are cheap and pretty worthless by themselves, any vendor sells them in unlimited quantities, and no bow can cast multishot without any arrows (for some reason the magic arrow mod on unique bows only works with normal attacks...). If it was possible to make amazon spells cost no arrows it would also be awesome.

I would also like to know if you will add item modifications for singleplayer of any sort.

Thanks again.

Good karma+1 vote
Abaddon92
Abaddon92 - - 7 comments @ DoW2 Destroyer 40k Mod 2.0 AVAILABLE

I have several questions regarding this mod:
1.- Is it still work in progress?
2.- Are there any chances that we will see the Tau as an independent race here? You know, 3 heroes to choose and no other commanders overwritten.
3.- Will the Tau have their own skills? Like photon grenades for fire warriors instead of laser turrets. I'd love to see the Eldar grenades, or something alike.
4.- Will I screw up my files on installation or can i choose if I want to play the mod or the original by undoing the shortcut launch options?

Thanks for the effort!

Good karma+1 vote