Is there a way to disable the Fractures/Izloms? I find they break the excellent emersion...
Thanks :)
Is there a way to disable the Fractures/Izloms? I find they break the excellent emersion...
Thanks :)
I'd really love to see an official absolute textures mod :)
I think you people need to get a sense of humour ;)
When you disable the "Miracle Machine"/Psy emmitter in Yantar's lab, the game repeatedly crashes when the player passes out.
Savegame: Filedropper.com
intro_start game_loaded
* MEMORY USAGE: 479181 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
compiling shader model_def_lplanes_2
compiling shader model_distort4ghost_2
compiling shader model_def_lplanes_4
compiling shader model_distort4ghost_4
_bp: ph_button:use_callback: [lab_primary_switcher_0002] used by [actor]
compiling shader yuv2rgb
* [win32]: free[2111456 K], reserved[101644 K], committed[1981140 K]
* [ D3D ]: textures[757405 K]
* [x-ray]: process heap[512698 K], game lua[51181 K], render[1036 K]
* [x-ray]: economy: strings[26666 K], smem[11071 K]
_bp: ph_button:use_callback: [lab_primary_switcher_0001] used by [actor]
_bp: ph_button:use_callback: [lab_primary_switcher_0000] used by [actor]
_bp: ph_button:use_callback: [lab_primary_switcher_0003] used by [actor]
* [win32]: free[2148664 K], reserved[98524 K], committed[1947052 K]
* [ D3D ]: textures[749577 K]
* [x-ray]: process heap[495359 K], game lua[52878 K], render[1105 K]
* [x-ray]: economy: strings[26930 K], smem[11050 K]
* Saving spawns...
* Saving objects...
* 30154 objects are successfully saved
* Game henri - quicksave4.scop is successfully saved to file '_appdata_\savedgames\henri - quicksave4.scop'
axr_main: saving custom data _appdata_\savedgames\henri - quicksave4.scoc
adding complex effector [agr_u_fade], id [nil], from [x16_space_restrictor_0000]
run tutorial called
FATAL ERROR
[error]Expression : xml_doc.NavigateToNode(path,index)
[error]Function : CUIXmlInit::InitWindow
[error]File : ui\UIXmlInit.cpp
[error]Line : 80
[error]Description : XML node not found
[error]Argument 0 : global_wnd
[error]Argument 1 : ui\game_tutorials.xml
stack trace:
When shooting at zombified members of a previous faction in the Yantar psy zone, your reputation worsens :/
Heres another non-repeatable crash right after when at the Military Warehouses, in the bloodsucker village near two fleshes (Using AO3):
intro_start game_loaded
* MEMORY USAGE: 654165 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
compiling shader hud3d
compiling shader hud3d
* [win32]: free[1548076 K], reserved[92188 K], committed[2553976 K]
* [ D3D ]: textures[959245 K]
* [x-ray]: process heap[649431 K], game lua[68683 K], render[3225 K]
* [x-ray]: economy: strings[27655 K], smem[11621 K]
* Saving spawns...
* Saving objects...
* 29849 objects are successfully saved
* Game henri - quicksave5.scop is successfully saved to file '_appdata_\savedgames\henri - quicksave5.scop'
axr_main: saving custom data _appdata_\savedgames\henri - quicksave5.scoc
* [win32]: free[1535256 K], reserved[102092 K], committed[2556892 K]
* [ D3D ]: textures[960439 K]
* [x-ray]: process heap[635772 K], game lua[63834 K], render[3434 K]
* [x-ray]: economy: strings[28119 K], smem[12793 K]
* Saving spawns...
* Saving objects...
* 29849 objects are successfully saved
* Game henri - quicksave1.scop is successfully saved to file '_appdata_\savedgames\henri - quicksave1.scop'
axr_main: saving custom data _appdata_\savedgames\henri - quicksave1.scoc
~ cannot remove restriction with id [4896][mil_zone_field_thermal_strong] to the entity with id [39684][cat_normal_d39684], because it is not added
~ cannot remove restriction with id [4896][mil_zone_field_thermal_strong] to the entity with id [39685][cat_weak_d39685], because it is not added
stack trace:
0023:06E6E510 xrGame.dll, CxIOFile::Open()
0023:06E6B56B xrGame.dll, CxIOFile::Open()
0023:00445972 xrEngine.exe, IGame_Level::OnFrame()
Unhandled Exception crash when approaching bandits, stalkers and freedom in the Militry warehouses map towards the houses next to the fire anomaly, by the entrance to Rostok. The crash won't repeat itself, so I haven't uploaded the save.
Using AO3:
! WARNING: SV: can't find children [38450] of parent [1637516056]
* [win32]: free[1367348 K], reserved[81360 K], committed[2745532 K]
* [ D3D ]: textures[1022268 K]
* [x-ray]: process heap[680743 K], game lua[99362 K], render[8093 K]
* [x-ray]: economy: strings[28944 K], smem[12908 K]
* Saving spawns...
* Saving objects...
* 29882 objects are successfully saved
* Game henri - quicksave1.scop is successfully saved to file '_appdata_\savedgames\henri - quicksave1.scop'
axr_main: saving custom data _appdata_\savedgames\henri - quicksave1.scoc
! WARNING: SV: can't find children [44598] of parent [1637037928]
stack trace:
0023:06EBE510 xrGame.dll, CxIOFile::Open()
0023:06EBB56B xrGame.dll, CxIOFile::Open()
0023:06EBB6FE xrGame.dll, CxIOFile::Open()
0023:06EC249E xrGame.dll, CxIOFile::Open()
0023:06E34109 xrGame.dll, CDialogHolder::UseIndicators()
0023:06DA2654 xrGame.dll, CDialogHolder::UseIndicators()
0023:06CC574E xrGame.dll, CDialogHolder::UseIndicators()
0023:06C40EA8 xrGame.dll, CDialogHolder::UseIndicators()
0023:06E34297 xrGame.dll, CDialogHolder::UseIndicators()
I find that when using full enhanced dx9, loading times are really quick, but with dx10 really slow.
Im finding the mutants to be getting consistently stuck in Wild Territory; i.e. Ive encountered pseudodogs, blind dogs, boars and fleshes to be in a persistent running animation on the spot, without ever chinging direction or moving at all. Its like theres something invisible blocking them?
I've encountered this just outside the fire anomaly tunnel up the sloping ground.
Sorry, I was approaching the bloodsucker village in military wherehouses. Theae crashes seem quite random, in that I can never get the same crash like this to repeat upon loading the last save game.
Something else I've encountered was that the military or bandits enhabitimg the agroprom underground seem the aim, but never shoot at you. Mutants however behave perfectly.
I'm using AO3 and the new configure and script files provided FYI
military warehouses
stack trace:
0023:06F4E510 xrGame.dll, CxIOFile::Open()
0023:06F4B56B xrGame.dll, CxIOFile::Open()
0023:00457FD5 xrEngine.exe, CSheduler::Update()
0023:06D966B0 xrGame.dll, CDialogHolder::UseIndicators()
0023:675B3F25 MSVCR120.dll, vsprintf_s_l()
0023:675CE3EA MSVCR120.dll, vsprintf_s()
0023:00443651 xrEngine.exe, CGameFont::Out()
0023:06D554CA xrGame.dll, CDialogHolder::UseIndicators()
0023:0044547A xrEngine.exe, IGame_Level::SoundEvent_Dispatch()
0023:0046B579 xrEngine.exe, CApplication::OnFrame()
0023:0040C131 xrEngine.exe, xrSASH::operator=()
A suggestion would be set the Arena weather to indoors/underground, to stop the unrealistic and overwhelming fog during fights.
Crashed when approaching Rostok from Garbage
Log: Textuploader.com
ERROR: CGameObject:net_spawn() Object with ID already exists! ID=19503 self=sim_default_duty_119503 other=sim_default_duty_119503
*Using AO3
The more votes the better: Moddb.com
Started a poll here, to find out who is affected by weather brightness problems. Please vote people :)
I'm finding the weather brightness to be very polarised. Even after trying various mods, 'Raining' is far too dark, and 'Sunny' is far too bright with very overcontrasted shadows :/
Is anyone else experiencing this, or is it just me?
Is it possible to make all of the traders unique NPCs, and for them to move with the squad? E.g. Sultan moves with a bandit squad, and relocates to different smart terrains when the squad does.
Each Trader might have to be made immortal though, to not scew up the long term reliability of a playthrough.
It would make the game totally dynamic :)
I somehow feel that Yantar should be joined onto Rostok city, as another hostile area similar to Wild territory. It just feels to be in the wrong place, like its part of the same city :/
Thanks, I never really knew that that site existed. I may post it there when I have the time :)
Well it would be a hell of a lot of work to make a total conversion, and currently im still very unfamiliar with GUTS. At this stage I can't say yes to your proposal because i'm starting my second year at University, and I have other commitments. Also the TL2 modding community seems to be rather dead ATM; so far I've had virtually no feedback from the community, so I'm actually debating whether or not to finish the last 2 towns. Also my moddeling and texturing skills are quite poor:( however I am quite familiar with the basics of blender and have no problem working with it.
So for now its a possibility... Also thanks for your offer to help!
Please keep in touch, do you have an official account?
Love this mod! I'm currently working on a Diablo mod, check it out here: Moddb.com
I'd be very grateful for a few more comments and ratings :)
Well done on this. Best mod for torchlight by far. Its a shame really, that this mod is getting such little attention, because its my favourite one to date :)
New version of the MISERY edition MEHUD has been released; its fully compatible with the latest version of MISERY 2.1.1, unlike before :)
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Me, Me, Me :)