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Comment History
566Bravo
566Bravo - - 9 comments @ Expanding Fronts

I've installed the Expanding Fronts 1.3.2 (Full) mod under instructions listed of in included Read Me document. Twice. After first uninstalling then reinstalling Star Wars Galactic Battlegrounds on Steam. I did not see the First Order or the Resistance and when I try to access the Scenarios that come with the mod, to game crashes. Please, tell me what I have done wrong or tell what must I do that hasn't been covered in the Read Me.

Good karma+2 votes
566Bravo
566Bravo - - 9 comments @ Dawn of War: Strongholds

I have. And like before I got the "Failed to activate the requested Game!" message. However I've noticed the intro always showed the Intro video from the Black Templar mod. I feel I have no choice but to uninstall and reinstall everything. However, further technical help would be appreciated.

Good karma+1 vote
566Bravo
566Bravo - - 9 comments @ Dawn of War: Strongholds

After installing, deleting all the stronghold_mission files, and later reinstalling with the patch, I have gotten the same message: "Failed to activate the requested Game!" I was only ever interested in the Salamanders and the Black Templars as optional mods. I have no interest in other mods at the moment. Please tell me what I must do.

Good karma+1 vote
566Bravo
566Bravo - - 9 comments @ Installing Tiberium Essence on Tiberium Wars for STEAM

I'm using the downloaded version of Command & Conquer 3 Tiberium Wars. For some reason I just don't see the the Xenoforce mod.

Good karma+1 vote
566Bravo
566Bravo - - 9 comments @ Crysis 2 Battle: New York

Further am I suppose to do that directly with the main crysis2.exe file. I did that TWICE as and putting it down as Crysis2.exe" -mod BattleNewYork -devmode And it wound up patching and in the end my computer said it can't find the exe program for it.

Good karma+2 votes
566Bravo
566Bravo - - 9 comments @ Crysis 2 Battle: New York

what about if it's the Steam version. What then?

Good karma+2 votes
566Bravo
566Bravo - - 9 comments @ XenoForce

Orochi-Gab thanks for the improved AI patch. I just got done trashing the zeon (Zaku general) with a combo of veritechs and gundams. To jimbo22 sorry for the error on my part, but you will find that some of the greatest gundam games can be found in japan. Just go to youtube.com and type for Gihren's greed, Super Robot Wars gundam, or Another Century Episode.

Good karma+1 vote
566Bravo
566Bravo - - 9 comments @ XenoForce

To jaf: explain then why an AI GLA hijacker was able to take one of my GMs, but I can't use a hijacker of my own to take a Zaku I. I wound up just blowing up that Zeon cruiser out of frustration
To atlus eyes: Sorry dude, but back in Japan there is this series called Super Dimensional Fortress Macross. Robotech is a westernized and edited version of it. Harmony Gold was able to fuse the original SDF Macross series mentioned earlier with two other anime series, Super Dimensional Cavalry Southern Cross and Genesis Climber Mospeada. I found out on wikpedia.org that these three anime series originaly have nothing to do with each other at all except for piloted vehicles that transformed into robots. Meaning there is no way the Cyclone cycles/infantry and the hovertank is going to be in this mod if it ever gets upgraded. Sorry
Still it is a good mod, even if the laptop I frequently use can't bring out its AI to its full potential. This is a whole lot better than the crappy Gundam games that came out on PS2 and that lousy Gundam Crossfire on XBox 360.

Good karma+1 vote
566Bravo
566Bravo - - 9 comments @ XenoForce

The mod is pretty sick but there is on problem. Ican't hijack any of the construction mechs (the Gunball, zaku tractor, and that blue worker mech for the Macross General) nor can I kill off the pilot with Jarman Kell then take it. Plus when I wanted to just plain take on an AI Zaku General, all that Musai just does is just sit there. The same thing goes for the Gundam and Zaku generals. Please tweek it. I would love to go and take on the new generals in this mod. Then capture their buildings and worker mechs and roll out with their weapons like I used to do in regular C&C Generals

Good karma+1 vote