You have done a very great job.
But I have to say that, the level design in Chapter 3 is ********. I know you wanna try to add new contents and extend the gameplay, but it's somehow too redundant. I spent almost 5 hrs to get through the waste crushing area. Very hidden vent entries without a hint, unnecessary puzzle design, full of twists and turns obtaining the explosives, etc. You should place prominent marks to tell the players where to go next instead of letting the players spend most of the time finding vents entries or hidden doors or hidden props.
Sry about my poor English. I'm not saying that's the fault of you. I'm just posting my comments and opionions. It's still an amazing re-make.
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