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darthmod improvements for brand mod for slaughter version with RANK FIRE
darthmod improvements for brand mod for slaughter version with volley firebeware militas are extremly deadly!!!
Just copy past to your game's folder, full installation.
Just copy past to your game's folder, full installation.
This will probably be the final built. just reworked the tech a little, added some more agents (3 rakes, 3 gentlemen, 4 priests from tech in total) and...
This will probably be the final built. just reworked the tech a little, added some more agents (3 rakes, 3 gentlemen, 4 priests from tech in total) and...
X2 cannons for 1.4.2, NEED TO HAVE 1.4.2 TO COPY PASTE THIS, here is just the files with arty on them
technolagies rebalanced and infantry shooting made more dynamic
X2 cannons for 1.4.1, NEED TO HAVE 1.4.1 TO COPY PASTE THIS, here is just the files with arty on them
Cannons rebalanced, they now shoot properlly and not like howitzers, apparently the problem was the bullet velocity so i changed it back to darth mod...
X2 cannons for 1.4, NEED TO HAVE 1.4 TO COPY PASTE THIS, here is just the files with arty on them
Bran mod implemented/integrated in the mod, the ai in diplomacy and if i'm not wrong the battle ai too Technology greatly improved
X2 cannons for 1.3.4, NEED TO HAVE 1.3.4 TO COPY PASTE THIS, here is just the files with arty on them
All light cav can be stealthy on the campaign map and give garrison bonus. Every regiment costs 500 pop in the region
This version just doubles the number of cannons simple as (attention the file might say 1.3.2 but its from the 1.3.3 update)
removed grape shot piercing it was literally killing the entire naval crew, fixed large cannonball impact effect
-Naval canons shots have a low chanceto start fires and Carcass a medium chance-all infantry can shoot while in combat (so basically they can shoot while...
All factions Playable in mp, both land and sea, carbine muskets now spread the same as a flintlock, skirmishes (210m) andairgun (230m) now have the same...
fixed happiness problem, sadness is not so strong now, regilion differences debuff are the same as vanilla
fixed "camelry" now they can dismount without crashing, ottoman cannons fixed too
further calibration of the mod happen, just small fixes to things left behind that now work as they were supposed too. 1.2.1 because apparently 1.2 was...
Just a quick hot fix of some problems i only noticed now
First version of DMI V2 hope you enjoy, every bug or error you find pls just say, also pls dont ask for something that i cant add
this mod fixes most of the darthmod napoleon mod mistakes update (full version) 2.0
this mod fixes most of the darthmod napoleon mod mistakes, but with more infantry
this mod fixes most of the darthmod napoleon mod mistakes