Introduction
Welcome back! In this second article we will show you the process we took for the design and artistic creation of "Qori”
Environment
For "Qori" as we saw in the first article we decided to work with dark and closed areas such as Gothic monasteries and catacombs, as we want to convey a dark and mysterious atmosphere.
These were the moodboards that we will take in mind for the creation of our playground and also place where the enemies and intrinsic puzzles will appear that will make the task a little more difficult than normal.
Image 1,2: Environment Moodboards
Enemies
Azeman
Dark creature changes shapes, being able to take the form of a person and a bat, usually blind but her thirst for blood guides her to those who invade her territory.
It is said that they are lurking around the catacombs of the place and whoever enters their territory runs the risk of not leaving once they have entered.
Image 3: Azeman Moodboard
Bakru
Elusive and laughing little creatures that when they get angry attack from afar with spears at their targets
The cause of all the disaster that happened in “Qori” and by which we unraveled in this dark mission to recover the bowl of abundance.
Image 4,5: Bakru Moodboards
Diablo Huma
Protector and caretaker of the village of 'Qori', el significado de su nombre es cabeza de diablo, always accompanied by his double-faced mask and his whip, he must be in charge of recovering the bowl of abundance, which was stolen.
Image 6: Diablo Huma Moodboard
That's all for today, see you next time to talk in a better way about designs and art evolution for “Qori”.
Acheron Studio