The Source Developers Club is an international game developer association for game developers using Valve's Source Engine. This is community where anyone from the game industry including professionals, indies, modders, and even gamers alike can share ideas and provide support for each other. Also, interviews and shows with developers from the various mods and games are provided free of charge for entertainment and learning. This group is open and welcome for anyone to join.

Post tutorial Report RSS [BMS] How to make a mortar in Source SDK - Hammer

Making a Black Mesa:Source mortar is pretty simple.

Posted by on - Intermediate Level Design/Theory

1.Make a large map.
2.Place an entity named "env_mortar_controller" and name it mortar_controller.This will be the controller.
3.Place an entity named "env_mortar_launcher" somewhere outside the map and edit the properties to your like (and name it to mortar_launcher)
4.Place an entity named "point_camera" above the map and edit the options to the following:
Pitch Yaw Roll - 90 90 0
Screen _rt_ Camera Ratio - _rt_Camera
Name:mortar_camera
FOV - 60
Screen Aspect Ratio - No
Fog Enable - No
Fog Color - 0 0 0
Fog start - 2048
Fog End - 4096
Fog Max Density [0..1] - 1

(basicilly the options you get when placing it, but theres only a changed FOV )
5.Place an entity named info_camera_link and place in the Entity Whose Material Uses field _rt_camera your mortar name (in this case mortar_controller)
In camera name use mortar_camera.
6.Go to env_mortar_controller and fill in the Mortar Launcher field mortar_launcher.

Example .VMF can be downloaded here

Feel free to ask questions, since this is my first tutorial and its probably not really good to follow.

Have fun .

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: