The Source Developers Club is an international game developer association for game developers using Valve's Source Engine. This is community where anyone from the game industry including professionals, indies, modders, and even gamers alike can share ideas and provide support for each other. Also, interviews and shows with developers from the various mods and games are provided free of charge for entertainment and learning. This group is open and welcome for anyone to join.
Not a step by step tutorial but some tips and advice on how to bring you map up to an acceptable level.
how to make your lighting look good
Just follow through these two videos, and you will have a mod that you are able to add custom code into. Since The new 2013 version of the SDK just recently...
setting up a mod with the source sdk 2013
How to construct a prop in XSI, texture it, export it & compile to .mdl format and put in-game!
how to make a prop in xsi for hl2
In this article I'll explain how to properly setup a server for Black Snow Coop, also remember to forward your ports! Default 27015.
setup your own black snow coop server
How to decompile a model, edit a QC file, instal xsi addon, use XSI Mod tool 7.5
how to modify weapon models
This tutorial can be applied not only on eyelashes, but on any kind of organic or non-organic asset. Cables, hair, intestines, ribcages, clothes, ropes...
creating hd eyelashes for characters
Making a Black Mesa:Source mortar is pretty simple.
[bms] how to make a mortar in source sdk - hammer
This is a tutorial/illustration about how to create a level out of prelighted models (it is NOT a general how-to-map&model-tutorial)
modelling a map
This tutorial will help you how create a Source Engine 2009 mod!
create a source engine 2009 mod
Overview of VTF and -tools, plus some handy programs that go with it. also note when I said portal I meant portal 2 :) also some other speech errors...
source sdk textures and -tools
The "Real-Time Character Animation" video tutorial is up on design3.
"real-time character animation" is up on design3
Check out the "Source Creature Rigging" video tutorial on design3 and learn to create rigs for different character shapes.
"source creature rigging" is up on design3
Want to learn to make machinima? "Source Machinima Choreography" is up on design3.
"source machinima choreography" is up on design3
Noesis Interactive's video tutorial "Character Design & Integration with Softimage and Half Life 2" is up on design3.
noesis interactive's "character design & integration w/ softimage" up on design3
Noesis Interactive's "Source Choreography & In-Game Cinematics" video tutorial has been released on design3.
"source choreography & in-game cinematics" has been released on design3
Noesis Interactive's "Custom Props and Animation with 3ds Max" video tutorial has been released on design3
"custom props and animation with 3ds max" has been released on design3
Noesis Interactive's "Source Vehicle Programming" video tutorial has been released on design3.
"source vehicle programming" has been released on design3.
Several methods for getting accurately-sized props into Source Engine games using Softimage/XSI/Mod Tool.
measuring for source in softimage/ xsi
A little guide on how to set up and compile your maps to work within KC (once it's released :P)
kingdoms collide mapping guide
A hammer tutorial on having a ghost appear in your face, then dissapear.
frightening ghost sequence
I was 12 when I made this article please delete this,
cant delete this
A tutorial on how to add rain, snow, snowfall, or ash to your map. Works for any source game!
hammer - add rain/snow to your maps! [hd vid. tutorial]
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