This is a group for everyone who likes cats, and wanna have a look at some cute/funny cats.
Le third biome of our game Nanotale is getting more and more lively with all the new elements of lore and decoration added to it.
Still working on the cave and having fun as we can with the confinement.
Last week was our first week of confinement and all the team does remote work. It's hard but it won't stop us from developing Nanotale!
What happened during the last weeks? We went to 1Up and Pax East, we improved the first biome of the game, and continued to work on the second biome.
Last week with mostly decorated the next biome but also improved some elements according to our community's feedback.
Last week, we worked on the new biome of Nanotale, creating a special kind of "museum" scene where we put all the elements from decor and lore we have...
Last week, the art team wanted to polish a bit what we already had in the Ancestral Forest to give our level designers more time alone in the Sunken Caves...
While some of us were at PAX South, others continued to work on the game.
During the Christmas Holidays, we continued to work on the next biome: The Sunken Caves. We also had our traditional internal Game Jam!
We also added the multi-profiles, the encyclopedia, Quests, and more...
Meet a new enemy from Nanotale and watch our interview with the guys from SideFX about how we use Houdini in our game.
Last week we partly worked on the new biome while improving some part of the available content.
We now have a stable version of the early access which means that we can go back in production instead of only focusing on fixing the existing content.
After a year and a half of hard work, Nanotale is now out on Steam early access!
Nanotale is coming to Steam Early Access on October 23rd. Watch our new trailer and learn more about the early access on this post.
We're back from Gamescom where we made people play our demo of Nanotale. It was exhausting but so great!
Join our BETA and read more about the sheep used in puzzles :)
Last week we worked on other concepts mostly for the second biome in Nanotale but also for the first one. We really want to finish the Ancestral Forest...
Last week we focused on new concept arts for the second biome called the Sunken Cave. We also polished a little bit what we already have by improving...
The two last weeks were dedicated to the animations of the Sheep and the Carrier enemy. Both are part of the gameplay and we needed them to test our level...
We went to PAX East and EGX Rezzed to showcase the game for the first time. It was really great and people loved it. But we also continued to work on...
Here's the update you were waiting for. As you know, we need to have our demo ready for PAX East, which is next week. So, we focused a lot on polishing...
Hey guys! Last week we rework a bit on a few animation for our DEMO.
Now that we are quite satisfied with the visual aspect of the game, it's time to work a bit on making the world more lively. So, we focused on animations...
Two weekly recaps in one because with the Christmas Holidays didn't find the time to communicate around the project.
Our cyber-noir puzzle-platformer, Shift Quantum is now available on PlayStation 4 / Xbox One / Nintendo Switch & Steam PC. GET IT NOW!
Information about the upcoming huge addon for SnakEscape game.
Today we've uploaded a first major update for out game that bring our cute game about Mr. Apple adventures to more platforms! To celebrate this event...
Last time we've introduced you to the photogrammetry technique telling you about our first steps in creating high quality content using such technology...
Winter is finally stepping back and spring is taking over, which means that we are happy to present our new Dev.Log! Initially the topic for this article...
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.