Yurei is a top-down action game created entirely by a one-man team. Play as Akayurei, a samurai that committed hara-kiri only to get his soul trapped. Take the body of fallen samurais to come back to life. Discover what you need to do in order to free your soul.

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v0.7.0: Pathfinding

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pathfinding

The first major update of this version is the addition of a pathfinding system. The AI I had was simple. Enemies would move x,y in your direction. I thought it was going to be a headache of a change. Gladly my movement code was quite good. I'm reusing the same behavior for the player and enemies. Now, enemies will pick a path and go in the direction of the next waypoint until they are in range to attack.

Audio Data Upgrade

I upgrade my Audio Data class. I can play each entry in the AudioClip array without having to go to the AudioClip itself. Definitely sped up some time.

camera shake enemy

My camera system also got an upgrade. I added a shake method that allows me to do screen shakes. Also, I added a SnapTo so I can move the camera to the position without any lerp. Useful for restarting or when going between levels.

I wasn't happy with the slight delay it had when turning and attacking. I refactored the input handling and was able to fix the delay. The attack collision also felt odd at times. I was able to improve that by changing the collider size and position when changing

For the next week I want to improve the enemy AI and the FSM I'm using.

Download v.0.7.0

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Yurei - v.0.6.0

Yurei - v.0.6.0

Demo

Yurei - v.0.6.0 - Archer enemy added - Intro area improved

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Yurei
Platforms
Windows, Mac, Linux
Creator
isfuturebright
Engine
Unity
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Fantasy
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Single Player
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