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Add media Report RSS YRPG Unity - Battle System Development Progress
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Description

Here is a small debug video of the development progress of the battle system.

The cursor no longer bounces from point a to b but glides smoothly to its destination. This is a functionality that has now been activated globally. Not perfect yet, but better than the hopping.

The skill menu is now also accessible from the combat system and that with both white and black magic.
Also the item menu is now callable from within the combat system.

In the process, I implemented the Quantum effects. Those who followed YRPG Classic know that these were the particle animations you could create with the editor.

In the new Core, I'm resorting to prefabs that use Unity's Particle System. The new Quantum Director will probably also use the most important parts of the Unity Particle System.

As you can see there are now also such effects when a battler is hit.

Also, the flow of the combat system has become quite a bit faster.

The terrain can now also be made much more flexible. This would have been possible in principle already in the Classic Core - just not as good as now.

It grows and grows. 2022 is off to a good start!