In this episode I first talk about how I implement the user management, to work for both if the server is available or unavailable. After that I jump into the ludological topic, which is grinding in games. I try to shine a light why grinding is important in games and what we can do to make grinding suck less. I hope you enjoy this episode.
Will Glow the Wisp - Devlog 22 - Grinding
How to make grinding suck less? This is the question I tackle in my newest devlog.
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