Stop the vermin invasion before they destroy the human race! These intergalactic space vermins are not smart -- but they have the numbers. Some of their elite members are behind this attack, manipulating these dumb space centipedes into their attacks. When you uncover the plot, you can bring an end to the war.

* Ten levels of unparalleled bicolor space pirate warfare, between humans and the dumbest space-faring pirates in the universe.
* Five unique enemies want to bring you doom.
* Two difficulties allow you to choose whether you are prepubescent or capable of deliverance.
* An end of level summary on each mission tells you how many enemies you killed, and the number of times you died trying.
* A simple, cinematic story with realtime cutscenes the way they should be.
* Two colors.
* < 20 MB

My first game, in development with the Godot Engine and Aseprite.

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Audio Dialog is Going in!

News

Hi, I just wanted to update everyone on the latest news about the audio narration / dialog by the main character. Today I worked with the amazing voice actor for 2 hours, going over lines and recording dialog. Hoping by next week it will be all done and programmed into the game.

Future plans include:

  • Determining a set release date
  • Redesigning the settings menu (the new one scrolls! I think?)
  • Preparations for achievements (if we go on Steam)
  • Oh yeah preparations for store pages like Steam
  • Trying not to go broke
  • Other bug fixes

So thank you all for staying interested in my project. I hope you follow me for the release update, and try my game out when it releases!

Talk soon

Designing the Music and Spoken Dialogue

Designing the Music and Spoken Dialogue

News

I wanted to mention some of the recent developments happening in the project. We are mid-development of the game, after most of the mechanics are complete...

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VRMN NVZN
Platforms
Windows, Mac, Linux
Creator
fivemoreminix
Engine
Godot Engine
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Style
Genre
Arcade
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Latest tweets from @thelukaswils

RT @Akien: I really love small, use case focused indie #gamedev tools. Apps that let you do one thing (painting, modelling, au… T.co

Feb 25 2021

So I just spent 20 minutes hand formatting all these numbers into a series (from HTML) only to find one of the valu… T.co

Feb 23 2021

Wow, the ScrollContainer is very hard to use... Guess that's why there's Godot 3.0, 3.1, 3.2, 3.2.1... Working wi… T.co

Feb 22 2021

RT @StardustDevs: We are super excited to be sharing our Alpha Gameplay Trailer for Ziggy's Cosmic Adventures! We now have a Steam S… T.co

Feb 21 2021

Prepared for doomsday when I change my OS T.co

Feb 21 2021

RT @dfranx_: I wrote a software renderer which uses actual HLSL & GLSL shaders (and, well, anything that can be compiled to SPIR… T.co

Feb 20 2021

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