Breeders is a simulation of artificial life driven by physics and simple rules. It's a sandbox for exploring emergent behaviours, tinkering with ecosystems, and exploring the stress relieving effects of tossing around large numbers of bouncing boxes. :)
I just wanted to stop by and let folks know that Breeders is still alive and kickin! I've been gathering my code-fu with another Unity 3D project and I feel like I'm ready to tackle my ideas for the next incarnation of Breeders.
I've learned so much about Unity and even more about creating game-ready assets in ZBrush. I feel like I have a great shot at getting most of what I want into the sim.
So stay tuned and thanks for keepin' an eye on Breeders. Remember that there is a playable version at the website and you can also grab the source code, assets, and the entire Unity 3D project and tinker 'til you're heart's content.
The full Unity 3D project for my Breeders: Sandbox sim, including all art assets and source code.
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Looks awesome! tracking! been looking for something like this for a while...
Keep up the awesome work you are doing!
This is already incredible fun to watch :)
(I think i watched all your blog videos so far)
But please: Keept the mature "real-looking" way and don“t go the comical looking way of spore.
^This.
PS. The yellow mushroom thingy looks almost exactly the same as one of the plants in Spore. (I thought it was the Mustile)
This is just up my alley, you'll probably hear from me often.
Found this game in the Desura newsletter, by the way.