Somewhere. an exploration game by oleomingus.

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Eavesdropping ! Recrafting and adding insidious abilities to the conversation system.

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Completed the second smaller room for this first draft of our environment. Added some furniture in trying to make the space unkempt, dark and crowded. A dilapidated resthouse.

A bulk of progress this week though, was the completion of a first draft of the new conversation system.We now add eavesdropping to your insidious repertoire !

While best explained through video, the changes to the dialogue mechanic now allow the player to overhear people’s conversations while in sneak. Conversations that would otherwise change were the player’s presence detected by the characters.

A (somewhat hastily captured) video demonstrating changes and additions to the conversation system.

We have split the dialogues from their isolated wall of text presence to a simpler set of character-specific-dialogue-boxes.

The conversations now exist within the game world rather than as an overlay. This allows multiple characters to talk to you at the same time, and even with text it is now possible to simulate, in part, the noise of a quick conversation amongst a group of people. But most importantly it allows you to listen in on people while they are talking. eavesdrop !

While getting detected will feed into how difficult subsequent sneaking in that space becomes, it also causes the characters to remark upon your presence and hastily change the conversation, obfuscating from the clumsy player their private conversations.

Oh ! and we just discovered might be dangerous to let strange characters populate your game world.

This week our TIG - Devblog ( which mirrors these news posts ) was featured on Venus Partrol !
you can download our previous pre-alpha build : fictions, below :

fictions : a pre-alpha build for Somewhere

And finally if you like our work do follow us on our Tumblog or Twitter and help us spread the word.

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phannDOTde
phannDOTde - - 17 comments

Love the shading and the colors - great work! :-)

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Oleomingus Author
Oleomingus - - 208 comments

Thank you ! I guess we are finally getting used to circumventing Sketchup's texture mapping limitations.

The lightmaps are still very much a work in progress, somehow a bunch of the point lights ended up creating an extremely flat and reductive coloration.

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e_Glyde
e_Glyde - - 331 comments

The way the character just leaves the conversation and remarks is such cool idea. Makes you feel like you inhabit the world.

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Oleomingus Author
Oleomingus - - 208 comments

Yes ! In fact if you leave a conversation several times you get different exit and re-entry dialogue.

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sparkrampant
sparkrampant - - 65 comments

requirements to run this game?

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Oleomingus Author
Oleomingus - - 208 comments

While we are still in early development, and haven't really given much though to system requirements. But a dual core processor and a video card with Dx9.0c should do the trick.

We will test and publish a more detailed 'system requirements', when we releases our next build at the end of this month.

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Borzi
Borzi - - 196 comments

Wow great visuals :) Very unique!

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Black_garuga
Black_garuga - - 138 comments

I love the geometric style to this! nice colours too!

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Oleomingus Author
Oleomingus - - 208 comments

Thank you @Borzi and @Black_gargua. Really glad you like the art style !

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