Somewhere. an exploration game by oleomingus.
We have released a small standalone story from Somewhere and it is called Timruk.
crafting somewhere 18 : play timruk!
Storytelling in our new build : Timruk, and working full time.
crafting somewhere 17
Environments for figments. Creating our last alpha build.
crafting somewhere 16
We have released a standalone alpha build for Somewhere. It is called Rituals.
play rituals
Rituals : our alpha build is almost complete. Take a look !
crafting somewhere 14
Completing environments for all the three acts in Rituals.
crafting somewhere 13
The first environment from Rituals : our alpha build.
crafting somewhere 12
Creating stories through details, interactions and dialogue.
crafting somewhere xi
Walk into images, new characters and reworked fictions.
crafting somewhere 10
Creating stories, people and the places that they live in. (Part Two.)
crafting somewhere ix
Creating stories, people and the places that they live in. (Part One.)
crafting somewhere viii
Eavesdropping ! Recrafting and adding insidious abilities to the conversation system.
crafting somewhere vii
Creating environments for the next build and articulating the cadence of storytelling within the game world.
crafting somewhere vi
Rebuilding the game world after fictions, with emphasis on the role of stealth.
crafting somewhere v
fictions. (the pre-alpha build for Somewhere ). is a small exploration and stealth game.
pre-alpha build for somewhere released.
tweaking stealth systems and agonising over the final bits.
crafting somewhere iv
walk through from a part of the build as it nears completion.
crafting somewhere iii
an update regarding the creation of environments.
crafting somewhere ii
a discussion regarding the process of creating environments and behavior within the game.
crafting somewhere
a short video demonstrating the character flip mechanism.
what is somehwere ? part ii
Exploring the absurd spaces of a storytelling system.
what is somewhere ?
A small playable build for the single player version for oxygen.
oxygen playable web build
Implications of an infinite gameworld and an experiment in rule based procedural tiling system.
continuous space
an attempt at - controlled narrative dissonance, through a level-flipping system in the gameworld.
the level flip video
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