Unreal Tournament 3 marks the return of the world's première first-person shooter. It unleashes the full power of Unreal Engine 3, taking graphics, gameplay, and challenge to a whole new level. Players engage in intense battles with other human players online, or against Unreal artificial intelligence that sets the industry standard. With the most powerful futuristic weapons and vehicles available, this is FPS action at its best!

Post tutorial Report RSS Stock map stats

Here's a spreadsheet of all the stats for each of the stock maps

Posted by on - Basic Mapping/Technical

Tutorial originally written by DGUnreal for the UTForums. Mirrored here for archival purposes.

I thought I would add this information to this thread since it is sticky.
This is the stats for the stock Epic UT3 maps for comparison, if any mappers wish to know how their map stacks up for total primitives (CSG chunks, StaticMeshes, Skeletal Meshes), total triangles and total lightmap size. This information is found on the Generic Browser Primitive Stats tab.

VCTF-Containment has the highest count at 5,635.
WAR-Torlan_Necris has the most triangles at 3,187,579.
CTF-Reflection has the largest lightmap usage at 24MB (24,944kb).

Screenshot 2022 12 28 232901


Screenshot 2022 12 28 232917


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