Universal Combat - A World Apart updated demo contains 12 previous demo missions, as well as incorporated tutorials, improved graphics and other enhancements not available in the previous demos.
UNIVERSAL COMBAT - A WORLD APART DEMO TUTORIAL
©3000AD Inc - 2005 All Rights Reserved
Welcome to the latest demo our new game. This demo consists of all scenarios
from the first three demos but features various revisions in the scenarios
scripts as well as the latest v1.00.09 game kernel.
These demos are primarily for gamers who are familiar with our games as this
tutorial will not teach you every facet of the game and its features. If you
have played the previous Universal Combat title, then everything should be
immediately familiar. Being a sequel, very little - by way of features - has
changed. If you have not yet played the previous game in the series, now would
be a good time to go pick up a copy.
Thanks for your support, without which we probably would not have been around
this long nor been able to develop six games (with more to come!) so far in our
long running series.
Derek Smart, Ph.D.
President - 3000AD Inc
Designer/Lead Developer - The Battlecruiser/Universal Combat series
In this demo, several features are disabled.
IA0101 COMANDER BATTLECRUISER MK1 (HEAVY CARRIER) SPACE
IA0102 COMMANDER STARCRUISER (HEAVY CRUISER) SPACE
IA0103 ELITE FORCE PILOT INTERCEPTOR MK1 (HEAVY FIGHTER) SPACE
IA0104 ELITE FORCE PILOT NFIGHTER (HEAVY FIGHTER) MARS
IA0105 RECON FORCE MARINE EARTH
IA0106 ELITE FORCE MARINE EARTH
IA0107 MOBILE INFANTRY MARINE EARTH
IA0108 PLANETARY SUPPORT PILOT EARTH
IA0109 COMANDER MEGARON (HEAVY CARRIER) SPACE
IA0110 COMMANDER STARCARRIER (SUPER CRUISER) SPACE
IA0111 ELITE FORCE PILOT VANDAL (SUPER FIGHTER) SPACE
IA0112 ELITE FORCE PILOT STARLANCE (MEDIUM FIGHTER) MARS
IA0101 : In this scenario, as commander of a heavy carrier, you are tasked with
assisting in the recapture of a Terran starstation while coordinating several
forces, including your own.
IA0102 : This scenario is identical to the first, but you are in command of a
faster and more agile heavy cruiser.
IA0103 : This scenario is a variation of the first, but as a fighter pilot in
command of other fighters in your wing, you are faced with even more
challenges; given the fact that from such a puny fighter, death is only a
missile or two away.
IA0104 : This scenario is a variation of the third, but while the battle to
recapture the station wages on, you will have to sneak through enemy lines in
space (in the midst of a major battle to recapture the Starpath starstation),
make your way to the planet Mars and engage a tactical target on the surface.
Its not as easy as it sounds.
IA0105 : As a sniper, you have been dropped behind enemy lines in pitch
darkness, to kill an important Insurgent officer before he departs the base.
IA0106 : Elite Force Marines are the best of the best. In this scenario, you
are tasked with locating downed pilots inside a hostile military base and
keeping them alive until they are rescued.
IA0107 : Your team was shot down in the middle of a hostile zone. All you have
to do is stay alive until help arrives.
IA0108 : This scenario requires that you lead a flight of gunships to destroy a
transport ship located at a hostile base, before it takes off.
IA0109 -
IA0112 : These scenarios are identical to IA0101 - IA0104 but use different
crafts.
INTRODUCTION
While you are waiting for the demo to download or install, please give this
tutorial a quick run through and print it if at all possible.
After the demo is installed, run it using the shortcut located on your desktop
or use the one located in your Start / Program Files group.
If the demo fails to start, please read the included troubleshooting FAQ. Most
common startup problems are related to either video drivers, video AVI codes
(for playing the intro splash screen) or failure of the target system to meet
the game's requirements. Please read the relevant sections located in the FAQ
if you have startup problems.
The requirements for the game and this demo are located on the product info
page on our website. However the MINIMUM requirements are as follows:
Minimum:
- Windows 98, ME, 2000, XP
- DirectX 9.0c Runtime with April 2005 Update
- Pentium IV 2.0 GHz or equivalent AMD processor
- 256MB RAM
- 64MB AGP video card with Pixel & Vertex Shader 1.1 (NO nVidia MX cards!)
nVidia chipsets: GeForce 3Ti, 4Ti, 4200 GO series
ATI chipsets: Radeon 8500, 9000, 9200 series
- DirectSound compatible sound card
- 16X CDROM or DVD-ROM
Recommended:
- Windows 2000, XP
- Pentium IV 2.8 GHz or equivalent AMD processor
- 512MB RAM
- 128MB AGP video card with Pixel & Vertex Shader 2.0
nVidia chipsets: GeForce FX, 6800 series
ATI chipsets: Radeon 9500, 9600, 9700, 9800, X800 series
- SoundBlaster Audigy or Live! series, Turtle Beach Santa Cruz, Hercules
Fortissimo or similar compatible sound card.
If you do not know if your video card supports a pixel and vertex shader,
please check with your video card manufacturer. Unless your video card supports
vertex shader 1.1 and pixel shader 1.1, the demo will NOT run.
No, there is no workaround for this. No, a shader is not something you can
download and install. Yes, the full game will also have the same shader
requirements.
After the demo has loaded, you can go click on the OPTIONS screen to tweak some
of the settings. For more information about the various options and to restore
the default settings, please refer to the configuration options PDF file
located in the DOCS folder where this demo is installed.
NOTE: Once the game has started and you are in the game world, you can pause
the demo at any time by using the PAUSE key on your keyboard. Press any key to
resume the game.