Universal Combat - A World Apart demo outlines space and planetary air combat and as well includes four scenarios.
UNIVERSAL COMBAT - A WORLD APART DEMO TUTORIAL
©3000AD Inc - 2005 All Rights Reserved
Welcome to the first of three planned demos for our new game. This
preview #1 demo consists of four scenarios and primarily features
space and planetary air combat. The second and third demos due out
by the time the game is released this May, will feature other aspects
of the game, including first person and vehicular combat on planets.
This demo is primarily for gamers who are familiar with our games
as this tutorial will not teach you every facet of the game and its
features. If you have played the previous Universal Combat title,
then everything should be immediately familiar. Being a sequel, very
little - by way of features - has changed. If you have not yet played
the previous game in the series, now would be a good time to go pick
up a copy. We have however included (look in the DOCS folder) the
full tutorial for UC. While the scenarios in it are not indicative
of these demo scenarios, reading that tutorial will teach almost
everything about the game and provide a lot more info about all of
the things you will encounter in the demo and which are not mentioned
in this tutorial.
Though the demo is based on final Beta code, with three months left
to the final release, you may find issues here and there; however,
we hope that you have as much playing it as we have had developing
the game this past year.
Thanks for your support, without which we probably would not have
been around this long nor been able to develop six games (with more
to come!) so far in our long running series.
Derek Smart, Ph.D.
President - 3000AD Inc
Designer/Lead Developer - The Battlecruiser/Universal Combat series
INTRODUCTION
While you are waiting for the demo to download or install, please
give this tutorial a quick run through and print it if at all possible.
After the demo is installed, run it using the shortcut located on your
desktop or use the one located in your Start / Program Files group.
If the demo fails to start, please read the included troubleshooting
FAQ. Most common startup problems are related to either video drivers,
video AVI codes (for playing the intro splash screen) or failure of
the target system to meet the game's requirements. Please read the
relevant sections located in the FAQ if you have startup problems.
The requirements for the game and this demo are located on the
product info page on our website. However the MINIMUM requirements
are as follows:
WIN 98SE/ME/2K/XP (with all service packs)
DirectX 9.0c or higher runtime
Pentium IV 2.0 Ghz or Athlon XP 2000+ CPU
256MB RAM
64MB AGP graphics card with pixel shader 1.1 and vertex shader 1.1
nVidia chipsets: GeForce 3Ti, 4Ti, 4200 GO series
ATI chipsets: Radeon 8500, 9000, 9200 series
DirectSound compatible sound card
16X CDROM or DVD-ROM
Mouse
If you do not know if your video card supports a pixel and vertex
shader, please check with your video card manufacturer. Unless your
video card supports vertex shader 1.1 and pixel shader 1.1, the demo
will not run. No, there is no workaround for this. No, a shader is
not something you can download and install. Yes, the full game will
also have the same shader requirements.
After the demo has loaded, you can go click on the OPTIONS screen to
tweak some of the settings. For more information about the various
options and to restore the default settings, please refer to the
configuration options PDF file located in the DOCS folder where this
demo is installed.
NOTE: Once the game has started and you are in the game world,
you can pause the demo at any time by using the PAUSE key on your
keyboard. Press any key to resume the game.