They say the storms rule the stars.
A thousand races have come through our galaxy of Croft, and a thousand races have died upon the stormfront, broken by rains that brought their ships to life, lightning that cracked open and drank suns, thunder that spewed forth nameless horrors. A thousand aeons, a thousand maelstroms, a thousand dead empires.
We are not next. We of the Union do not sit and accept our fates. We will fight whatever monsters the storm brings, tear through whatever it throws at us. And though it will take generations, our children and our children’s children will look up at night and only see clear skies, filled with the suns we have won back from whatever idiot god dared to stand against us.
Kill the storm.
-First page of the Union Manifest, Article 1
Inspired by classic space games, Underspace is an arcade-style space shooting, trading, and storm chasing game. Dropped into a universe of interstellar wonder and sheer terror, you are left to make your fortune as you struggle against extraterrestrial tempests and nightmarish cosmic storms.
KILL THE STORM
The galaxy is not a safe, sane place. Hyperspatial tempests sweep through space, distorting star systems and spewing forth strange hazards, even stranger monstrosities, and incredible treasures. Traverse 70 handcrafted star systems, any of which could fall victim to foul weather
A THOUSAND DEAD EMPIRES
Strike out into the starry unknown, and comb through ancient starcities, warped graveyards, or fields of lost wormholes. The galaxy is filled with unique adventures and puzzles waiting for a starchaser to discover and rob them.
HERE THERE BE MONSTERS
Away from the highways and deep in the most remote parts of space lie hidden challenges. you'll face off against world-eating serpents, possesed battleships, and living minefields. End the lives of over 20 unique bosses, either by yourself or online with friends.
YOUR SHIP, YOUR CHOICE
Fly, paint, and customize over 60 different ships. Outfit yourself with over 150 pieces of equipment. Choose your race, build your character, and try not to get eaten by a ghost train.
EVERY STAR A STORY
Even in the face of the great storms, life goes on. Befriend or befuddle over 40 different factions, all with their own alliances, goals, and preferences. Pursue random assignments, or discover hidden stories and questionable motives in over 30 unique sidequests.
EVERY STORY UNIQUE
Strip asteroids of their precious resources, fabricate technology to sell and utilize. Ship over 50 different types of cargo to 150 stations, or pirate it off the imbeciles who stray into your territory. From dashing hero to dastardly hellpriest, solo to multiplayer, experience the galaxy the way you want.
It’s July! Another month of summer, which would probably be more exciting if we weren’t all being responsible and staying inside to prevent the plague-borne death of civilization. Right?
So how has your summer been going? Still setting off fireworks long before and long after the holiday that’s meant for setting off fireworks has passed? Well stop doing that, nobody is going to give you attention. Give us attention instead, because we’ve got a lot of big things to show you. Emphasis on big, since there’s a lot of capships. Come check it out!
As always you can read the full article here.
I’m happy to report that not only all the big bad capitalships of the game graphic’d and implemented, but we’ve set up a system for these juggernauts to patrol and chase after you in civilized systems. If you’re a pirate that’s drawn too much attention to themselves, you might find a huge ship chasing after you. Hope you can run blockades!
Luckily most of these enormous ships can’t follow or detect you in asteroid fields and nebula. You could always try taking them down, but battleships are complicated and have many subsystems involved in protecting them, like shield generators.
Ever wanted to track down a ghost train, buy moonshine from a weird guy in a junkyard, or explore an ancient lighthouse? Now, have you ever wanted to do all that but in space? Well now you can! We’ve got plenty of new content and vignettes set up, as well as the tech for them. I’ll try and keep this spoiler free though.
The initial first bits of the campaign, mostly the prologue, are up and running. Most of the work here was plotting out the basic rooms and effects, as well as allowing dialogue to control the campaign’s state. There’s still more to be done before this is ready for release mind you.
And finally where would we be without the requisite lobsters and starships? Nowhere. We’d be nowhere.
That’s all for this month, check back next time for more content, cockpits, and wreckage.
Journals, cockpits, and lobsters! Come check out June's progress!
It's May! Spring is here and we've got progress to show off! Come check it out!
Stuck at home? Why not come see what's going on in the galaxy with our latest monthly devlog!
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The Mac version of demo 1.6, which brings forth new graphics, optimizations, and much more, check out the devlog!
The Linux version of demo 1.6, which brings forth new graphics, optimizations, and much more, check out the devlog!
Demo 1.6, which brings forth new graphics, optimizations, and much more, check out the devlog!
The Mac version of our first demo of the year, which brings a whole host of fixes and polishing. Check out the full changelog below!
The Linux version of our first demo of the year, which brings a whole host of fixes and polishing. Check out the full changelog below!
Our first demo of the year, which brings a whole host of fixes and polishing. Check out the full changelog below!
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