They say the storms rule the stars.
A thousand races have come through our galaxy of Croft, and a thousand races have died upon the stormfront, broken by rains that brought their ships to life, lightning that cracked open and drank suns, thunder that spewed forth nameless horrors. A thousand aeons, a thousand maelstroms, a thousand dead empires.
We are not next. We of the Union do not sit and accept our fates. We will fight whatever monsters the storm brings, tear through whatever it throws at us. And though it will take generations, our children and our children’s children will look up at night and only see clear skies, filled with the suns we have won back from whatever idiot god dared to stand against us.
Kill the storm.
-First page of the Union Manifest, Article 1
Inspired by classic space games, Underspace is an arcade-style space shooting, trading, and storm chasing game. Dropped into a universe of interstellar wonder and sheer terror, you are left to make your fortune as you struggle against extraterrestrial tempests and nightmarish cosmic storms.
KILL THE STORM
The galaxy is not a safe, sane place. Hyperspatial tempests sweep through space, distorting star systems and spewing forth strange hazards, even stranger monstrosities, and incredible treasures. Traverse 70 handcrafted star systems, any of which could fall victim to foul weather
A THOUSAND DEAD EMPIRES
Strike out into the starry unknown, and comb through ancient starcities, warped graveyards, or fields of lost wormholes. The galaxy is filled with unique adventures and puzzles waiting for a starchaser to discover and rob them.
HERE THERE BE MONSTERS
Away from the highways and deep in the most remote parts of space lie hidden challenges. you'll face off against world-eating serpents, possesed battleships, and living minefields. End the lives of over 20 unique bosses, either by yourself or online with friends.
YOUR SHIP, YOUR CHOICE
Fly, paint, and customize over 60 different ships. Outfit yourself with over 150 pieces of equipment. Choose your race, build your character, and try not to get eaten by a ghost train.
EVERY STAR A STORY
Even in the face of the great storms, life goes on. Befriend or befuddle over 40 different factions, all with their own alliances, goals, and preferences. Pursue random assignments, or discover hidden stories and questionable motives in over 30 unique sidequests.
EVERY STORY UNIQUE
Strip asteroids of their precious resources, fabricate technology to sell and utilize. Ship over 50 different types of cargo to 150 stations, or pirate it off the imbeciles who stray into your territory. From dashing hero to dastardly hellpriest, solo to multiplayer, experience the galaxy the way you want.
For those who missed it, just yesterday we managed to pass our funding goal for our crowdfunding campaign. I'd say something like, yippee, or yahoo, or another exclamation, but mostly I just want to say: thank you.
With the funding target reached, we're finally able to unveil some stretch goals. Now these are additional features that will be in-game if those funding tiers are reached. There's one caveat to note however: one of our mission statements going into Underspace was "No feature creep". We want to focus on making the game the best it can be, which means giving priority to the initial content and content that was designed with higher-tier backers. If these goals are reached, they will be content added in post-release updates. Some early versions of these might be in release, but expect the majority of these stretch goals to be content added in updates.
Our stretch goals are:
Besides that bit of news, if you haven't checked it out already Demo 1.3 was released about one week ago.
While 1.3 is the final demo version during the Kickstarter campaign, it's not the final demo to be released period. As we move forward, demo versions of the game will be released at major development milestones, including (eventually) a Steam release of the demo.
Also, if you missed it and play on a Mac, there is now a Mac version of the demo available. Just keep in mind it is experimental. We have confirmed that it runs, loads, and plays on Macs, but it has not been fully tested, so you might run into problems not present on other platforms.
That's all for now, tune in on Saturday!
Fifteen days down on the Kickstarter, fifteen days to go! Have you seen all the crazy updates we've been doing?
We've launched a Kickstarter! Which also means a demo! But mostly a Kickstarter!
Check your weather radar, Underspace's gearing up for not only a Kickstarter, but a fully playable public demo!
Live in Madison? We'll be having a playable demo at its annual indie developer showcase!
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Underspace's official Kickstarter demo, for Macintosh. Warning, this whole thing is rather experiment, and I'm not sure how well it will work.
Patch 1.3 for Underspace's official Kickstarter demo, for Linux users!
Patch 1.3 for Underspace's official Kickstarter demo. This patch mostly addresses UI issues, adding both new features and restoring ones that were cut...
Patch 1.2, for Linux users! This includes all previous patches, and has parity with the PC version.
Patch 1.2 for Underspace's Official Demo addresses some saving issues, and tweaks a few travel settings to better fit with the game's fast nature. Read...
Patch 1.1 for Underspace's official demo, now for Linux users!
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