You are the last 4 survivors on your spacecraft! Can you and your team pilot the ship to its destination? Work together to unlock modules and build a spacecraft that you will take on your voyage. You will have to run around activating modules on the ship so designing efficient layouts is key.

Post news Report RSS Devlog 8 - Launch Essentials, Gamepads and Rezzed

While we get ready to launch Undercrewed we look at some of the stats and last bits left to do. I can’t believe its 1.4 million characters of code.

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It’s been another really productive few weeks, I’m almost ready to start getting people playing, so I have been building lots of tools to help gather feedback / bugs.

I’ve made a Trello account so everyone can see what I am working on every day: Trello.com

trello1


Gamepad and Settings

I had to overhaul the settings page so it better supported gamepads, I was able to add in a few more options while I did this which was a nice bonus.

controller on settings small

The scale of Undercrewed:

1.4 million characters long
50001 lines of code long
2670 hours of programming time (doesn’t include time making art, writing dev log, or anything else)

Level Unlock

I don’t often get to do work with particles so I really enjoyed getting to play around with this.

unlocked level 4 small very very


Rezzed

I didn’t have a booth at this year’s Rezzed however it was great getting meet quite a few fans as I walked around. I will be doing more expos this year and I will post about those closer the time.

Read the full article over on Steam: Steamcommunity.com

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Undercrewed
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Dave and Dex
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