Aftermath
Car CombatSet in the wastelands of a distant tomorrow, Aftermath is a post apocalyptic racer that pits you against a horde of enemy drivers in a race for death...
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The grid is breaking; Unfolding. What has been powering the grid for what seems like forever is currently going under "Desynchronization". Pixel by pixel. Nano by nano, Data in the grid is ripping itself apart. Why?
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Set in the wastelands of a distant tomorrow, Aftermath is a post apocalyptic racer that pits you against a horde of enemy drivers in a race for death...
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This will die too.
If just a single problem, even if as big that you had, makes you give up on your whole project, then you can't really be 100% serious about your projects. And if you aren't 100% serious, the project will almost always fail.
I don't think you should rely on Legacy's look so much. There's so much more to tron than glossy black surfaces with a few glowing bars on em. I'd go back and draw from the intricate circuitry of the 1982 movie, and even go as far as to pull inspiration from it's concept art (the stuff that was too ambitious for them to pull off at the time). Even Tron 2.0 had a lot of good ideas with it's "half complete" characters with missing pieces and disconnected floating body parts.
aww im a huge tron fan please say this is first person like tron 2.0
What happened to your FPS game?