Trollskog is a desktop city-builder strategy game for Windows due to be released in 2017, and draws inspiration from the real-time-strategy classics, while combining the best aspects of city-builders with the clever design of modern boardgames.
Will you spread peace and prosperity throughout the lands, help those in need, and protect defenseless villages with your armies? Or will you send those armies to conquer the wilderness and colonize the far reaches of the forest?
Each city is both a puzzle and a piece of your sprawling empire. Plan your buildings with care to suit your needs, manage your foreign policy and establish trade routes with your allies, or plunder those of your enemies.
Visit the website to find out more and follow the development of Trollskog.
For the first time, Trollskog is swinging open its doors and inviting you to share in the experience. On August 19th, the game will be available world-wide on Steam for Windows PC.
This is an early access release, which means the game is not yet content complete, but it is in a stable and playable state.
If you would like to participate in the community as the game continues to grow, you are welcome to join us!
Generating terrain for a strategy game is a fascinating topic to me, because it challenges the developer to describe the ideal map in mathematical terms...
An issue that has come up repeatedly during Trollskog’s playtests is the question of settling multiple smaller cities versus growing one massive city...
Dev update: I've been tying together loose ends, collecting yarn, leaving a trail of breadcrumbs, and avoiding minotaurs.
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It's fun that your game has a lot in common with one of my old game (town management + empire management + exploration based)
While it's a completely different kind of game (mine was an RPG)
it's pioneerz : Andreilgame.itch.io
I'd love to see how your game evolve, you've gain a new follower ^^