Trollskog is an independent 4X folktale fantasy real-time strategy city-building game. Settle your towns and cities, harvest resources, befriend mythical creatures, and explore deep into the heart of the forest.
For the first time, Trollskog is swinging open its doors and inviting you to share in the experience. On August 19th, the game will be available world-wide...
early access on august 19th!
Generating terrain for a strategy game is a fascinating topic to me, because it challenges the developer to describe the ideal map in mathematical terms...
generating the maps of trollskog
An issue that has come up repeatedly during Trollskog’s playtests is the question of settling multiple smaller cities versus growing one massive city...
villages or megalopolis?
Dev update: I've been tying together loose ends, collecting yarn, leaving a trail of breadcrumbs, and avoiding minotaurs.
news from the forest
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