Long ago, the galaxy had known peace. Paradise was ruled with the hand of science, and the hand was that of the galactic governing body known as the Core. Ironically, it was the Core's ultimate victory, the victory over death itself, that brought about the downfall of its paradise and started the war that would decimate a million worlds. The immortality process, known as "patterning," involved the electronic duplication of brain matrices, allowing the transfer of consciousness into durable machines. Effectively it meant immortality, and the Core decreed the process mandatory for all citizens in order to ensure their safety. However, there were many citizens unwilling to toss aside their bodies so casually, many indeed who regarded patterning as an atrocity. They fled to the outer edges of the galaxy, forming a resistance movement that became known as the Arm. War began, though it was never officially declared by either side.

Description

V2: fixes metal output on zombieland 3, changes of start positions on maps 1, 8, 9. This is a set of 9 maps intended for pure skirmish play. They’re intended to replicate the feeling you get playing against a horde, defending your little enclave… thus the names of the maps. There are certain commonalities to the 9 maps. All are full metal output, reasonable winds, high tides if water exists on the map. Geos are plentiful at the human start positions. Every map has its walls voided. Each map supports 10 start positions, with the human player intended to be at position 1. You are either surrounded by the other 9 start positions, or the other 9 start positions are all above you on the map (so the ai factory openings all point down). Path finding is typically simple, with little or no features placed and few if any obstacles between you and the ai. See description for more deta

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Zombieland Map Pack V2
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Zagadka
Zagadka - - 44 comments

Another triumph of form and function from Greybeard.

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