Long ago, the galaxy had known peace. Paradise was ruled with the hand of science, and the hand was that of the galactic governing body known as the Core. Ironically, it was the Core's ultimate victory, the victory over death itself, that brought about the downfall of its paradise and started the war that would decimate a million worlds. The immortality process, known as "patterning," involved the electronic duplication of brain matrices, allowing the transfer of consciousness into durable machines. Effectively it meant immortality, and the Core decreed the process mandatory for all citizens in order to ensure their safety. However, there were many citizens unwilling to toss aside their bodies so casually, many indeed who regarded patterning as an atrocity. They fled to the outer edges of the galaxy, forming a resistance movement that became known as the Arm. War began, though it was never officially declared by either side.
Defeat 9 AIs attacking you with Fleas. Be sure to read the readme for instructions on how to play a proper game of Flea Bowl
to install i just extract to the main TA dictonary, right?
Im having real trouble getting this to work...
You will need to open the OTA zip file and extract the contents from that into the TA directory.
Okay i have OTA so i extracted from the OTA zip to the TA directory. Now how do i run the map ? Is it in skirmish ? or campaign ?
It's not a map, it's an AI, works with any map which uses the default profile e.g. Comet Catcher.
This doesnt seem to work for me. I extracted the OTA to the TA directory, and it doesnt work. Help?
You need to put the AI folder in the TA directory as well as extracting the contents of ota.zip.
Note that this only works on maps supporting the Default and Wind profiles.