Long ago, the galaxy had known peace. Paradise was ruled with the hand of science, and the hand was that of the galactic governing body known as the Core. Ironically, it was the Core's ultimate victory, the victory over death itself, that brought about the downfall of its paradise and started the war that would decimate a million worlds. The immortality process, known as "patterning," involved the electronic duplication of brain matrices, allowing the transfer of consciousness into durable machines. Effectively it meant immortality, and the Core decreed the process mandatory for all citizens in order to ensure their safety. However, there were many citizens unwilling to toss aside their bodies so casually, many indeed who regarded patterning as an atrocity. They fled to the outer edges of the galaxy, forming a resistance movement that became known as the Arm. War began, though it was never officially declared by either side.

Description

MAP NAME: Ripped Earth AUTHOR: Greybeard MAP SIZE: 30 X 30 AI: Default TILESETS USED: UTAS_Lava_SET_Lava_v10(beta) (Chinahook) Number of Players: 10 Features required: TA_Features_2010 NOTES: This is actually a test map for the new UTAS_Lava tileset by Chinahook. As such is is designed to make use of the various low coast, paths, and rivers pieces as much as possible. There's nothing much in the way of any heights, as those don't exist yet in the beta version of the tileset. The new tileset looks great, with a "new look" lava. The whole tileset has been migrated to height 86/75 (land/sea level) in keeping Chinahook's master plan to haaave all these tilesets work together, from a height and transistion standpoint. This particular map is designed to create a series of "rips" in the terrain, through which lava wells up. As such, they look like claw marks, on the diagonal. Metal is reasonably abundant, with a greater concentration on the terrain within the large central lake lake.

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Ripped Earth
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