Long ago, the galaxy had known peace. Paradise was ruled with the hand of science, and the hand was that of the galactic governing body known as the Core. Ironically, it was the Core's ultimate victory, the victory over death itself, that brought about the downfall of its paradise and started the war that would decimate a million worlds. The immortality process, known as "patterning," involved the electronic duplication of brain matrices, allowing the transfer of consciousness into durable machines. Effectively it meant immortality, and the Core decreed the process mandatory for all citizens in order to ensure their safety. However, there were many citizens unwilling to toss aside their bodies so casually, many indeed who regarded patterning as an atrocity. They fled to the outer edges of the galaxy, forming a resistance movement that became known as the Arm. War began, though it was never officially declared by either side.

Description

Author: Pierre-Be/Greybeard. Size 22 X 40, File Size 4.8mb, Minimum Ram 64Mb, Max Players 2-7. This is a remake of the well known map by Pierre-Be. Changes made: 1) map is no longer all metal 2) invisble metal tiles laid over all metal areas 3) Chinahook's green/completion/metal tiles used to redo center metal area and previous urban/green transistions are now predominantly green/metal 4) voiding done on all metal walls 5) Ramps added to metal platforms. 6) quite a few additional geo vents added to allow for use of behemoth cannons in defensive positions (Uberhack or THE PACK) 7) players positioning revamped... pos 1 and 3 are teamed at bottom, 2 and 4 teamed at top. 5 is center, 6 and 7 are on platforms at middle left and right. Position 5 is hardest to defend against ai... you're surrounded. 8) Impassable water made passable, stuff can now be built in metal water ponds Map requires tamec2004 for features... see readme in download for further details and credit.

Preview
Metal Picnic V2
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