Long ago, the galaxy had known peace. Paradise was ruled with the hand of science, and the hand was that of the galactic governing body known as the Core. Ironically, it was the Core's ultimate victory, the victory over death itself, that brought about the downfall of its paradise and started the war that would decimate a million worlds. The immortality process, known as "patterning," involved the electronic duplication of brain matrices, allowing the transfer of consciousness into durable machines. Effectively it meant immortality, and the Core decreed the process mandatory for all citizens in order to ensure their safety. However, there were many citizens unwilling to toss aside their bodies so casually, many indeed who regarded patterning as an atrocity. They fled to the outer edges of the galaxy, forming a resistance movement that became known as the Arm. War began, though it was never officially declared by either side.
Author: Greybeard. Size 50 X 50, File Size 22mb, Minimum Ram 256Mb, Max Players 10. My first attempt at creating a real place as a TA map. This map uses Chinahook's Green Completion tileset to recreate Mancicouagan... a large and ancient impact crater site in Quebec Canada. The center island of the map is mostly flat, while the surrounding countryside is bumpier, hillier, and shows signs of ejecta craters from the original impact. Each player gets a small metal outcropping to start on and then must move out for more metal. Geo vents and metal patches are places in places which allow Devestator and Behemoth cannons to be well used for defesive positions. The AI is set to default, and players start in a rough 4 corner setup. Requires Tamec2004 to run.