Long ago, the galaxy had known peace. Paradise was ruled with the hand of science, and the hand was that of the galactic governing body known as the Core. Ironically, it was the Core's ultimate victory, the victory over death itself, that brought about the downfall of its paradise and started the war that would decimate a million worlds. The immortality process, known as "patterning," involved the electronic duplication of brain matrices, allowing the transfer of consciousness into durable machines. Effectively it meant immortality, and the Core decreed the process mandatory for all citizens in order to ensure their safety. However, there were many citizens unwilling to toss aside their bodies so casually, many indeed who regarded patterning as an atrocity. They fled to the outer edges of the galaxy, forming a resistance movement that became known as the Arm. War began, though it was never officially declared by either side.

Description

Size 18 X 41, File Size 10.8mb, Minimum Ram 128Mb, Max Players 10. Designer Notes: This map was made as a demo map to demonstrate the new U_crystal tileset by Chinahook. the tileset creates a bleak and interesting landscape. The map supports up to ten players. Players 1, 3, and 5 are across the bottom, players 2, 4, and 6 are across the top. Players 7 thru 10 are scattered across the small islands at the center of the map. The map requires tamec2004 for features. The ai profile is set to hover Thanks to Chinahook for making another neat tileset to try out! Tools Used: Annihilator 1.5, TAE, HPIView and HPIPack

Preview
Hard Water Shore to Shore
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