The entire population of the planet is eradicated by a global catastrophe. Now, the fate of the world as we know it lies on the shoulders of but one man. Battle your way through bloodthirsty demonic forces to bring order to the world… Or become the herald of its destruction.


    Set out on a perilous journey through an arresting blend of a post-apocalyptic setting and religious themes.


    Slay your enemies with unique abilities, powered by your Rage.


    Ever-shifting locations, that react and change according to your deeds - along with your character.


    Engage the world your way - the non-linear structure of the game allows the player to navigate the world freely.

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DevLog #1 - Introduction


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Hello, and welcome!

This is the first in a series of posts about the game I’m working on, called “There Is No Light”. In this post you’ll learn about the game itself - and in the future ones I’ll describe different aspects of the game in more detail.

What is “There Is No Light”?

This is a unique world in the ruins of which lies the entire human civilization. People have been “living” underground for a long time. Having forgotten the sunlight, they blindly worship the god of the new world - the Great Hand, which once every few years descends to the Central Station and takes selected newborn children, from their parents' arms and into the world hidden behind the huge gates of the Temple.

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One of the newborn is the child of the protagonist, whom the Church of the Hand forcibly takes and sacrifices in the Ascension ritual. This event launches an inevitable series of events that will change this world forever.

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After the events at the Central Station, you are free to explore the world in any order convenient for you. The main philosophy of “There Is No Light” is not to impose on the player what and how to do it. You can skip all the dialogs in the game, and the combat system using several types of weapons allows you to change them on the fly and choose a fighting style that suits you.
Each time you damage an enemy or destroy an environment, you accumulate a rage scale that allows you to use a special ability of a weapon. Aggressive combat style is the key to the “There Is No Light” combat system. Running won't help.

In future blogs, we will provide more details on the combat system, characters, and the game world - so be sure to check back!

For now, subscribe to our Twitter - where you can already find a lot of art and other content of our game, and be the first to know all the latest news!

And if you like There Is No Light - be sure to add the game to your wishlist on Steam!

Thank you!


the art direction of this project is awesome!

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There Is No Light
Windows, Switch
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Latest tweets from @therenolight

RT @Lanius00: little house from @ThereNoLight #pixelart

Jul 21 2021

RT @OathboundGaming: Fast-paced souls-like combat?! Let's see! Upcoming game @ThereNoLight #SteamNextFest #indiegame demo review here. B…

Jul 18 2021

RT @ThereNoLight: Big Plague Guardian #indie #pixelart #ドット絵 #indiedev #gamedev #animation

Jul 16 2021

RT @J2D_Interactive: Do you like action-heavy fights in a grim underground world filled with strong enemies and bosses in pixelart? Then…

Jul 16 2021

RT @CcrawlerArt: Hi, I'm Marcelo! 🇦🇷 I'm a freelance illustrator. I love doing mostly dark fantasy and horror themes. Also developin…

Jul 13 2021

We have the shark. From wax. #indie #pixelart #ドット絵 #indiedev #gamedev #animation #gameart #screenshotsaturday

Jul 10 2021

RT @MaziaFernando: What a wonderful and deadly journey! @ThereNoLight #indie #pixelart #indiedev #gamedev

Jul 10 2021

RT @SkillUpYT: I played nearly 40 indie demos during the Steam NextFest (and afterwards). Here are 20 of the best indies you shoul…

Jul 2 2021

RT @ThereNoLight: 👁️Watching you👁️ rt appreciated 🧡 #indie #pixelart #ドット絵 #indiedev #gamedev #animation

Jul 2 2021

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