How Far Will You Go to Survive? Imagine the lights go out, never to return. Bright aurora flare across the sky, and all humanity’s technological might is laid to waste, neutralized in a kind of quiet apocalypse. Everything that has shielded humanity from the disinterested power of Mother Nature is suddenly wrenched from us, dropping us a few links down the food chain. Food and water are scarce. The roads are no longer safe. And winter approaches...

Welcome to The Long Dark — an immersive survival simulation set in the aftermath of a geomagnetic disaster. Experience a unique first-person survival simulation that will force you to think and push you to your limits with its thought-provoking gameplay and mature storytelling.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

(please see this image for reference:
The basic idea of the Neighbours mod is to make The Long Dark a share-able experience without making it multiplayer. Players survive in singleplayer the same as ever. What the mod would add--as I propose it--is a "drop box" (also called a "cache") inside the game world which is synchronized between two players across the internet. This allows the players to trade items with each other across game worlds.

This concept models two wilderness survivors who survive in the same area, but never meet each other because the woods are too large, and because they don't trust each other enough to cooperate substantially. They're not friends, they're neighbors. They only trust each other enough to trade items with each other via the dropbox.

The way this mod could function should be simple: each game client already relies on a save file which can be edited. The mod concerns itself with one--or maybe a few--"container" entities that exist in the save file data, which correspond to containers in the game world at some central location or locations.

When player A adds or removes items from the dropbox, the game client should then automatically save to the save file. The mod client then synchronizes that save file with the game server. The game server then reads that save file and synchronizes **only the dropbox data** with corresponding data in player B's save file. Then, at some point, player B synchronizes their game file with the server, and when player B loads into their game world, the world is the same as they left it, except that new items now exist in their dropbox. (see attached image for a graph!)

Obviously the first challenge is to logically order and restrict the synchronization so that the clients avoid duplicating or deleting items. This is up to the developer.

---That's the basic idea for the mod. There are tons of variations that could be built upon it. Here are some other ideas I had:

1. More than 2 players. Maybe 4, or more. All 4 could share 1 dropbox, or there could be some large number of dropboxes so that pairs of players within the "neighborhood" could have 1 dropbox that's exclusive to each other.

2. A separately run matchmaking service. The original idea is obviously that you could share playing The Long Dark with a friend you already have, but randomly pairing two people on the internet together and encouraging them to cooperate to survive would create a very interesting model of the real-life scenario where two strangers are surviving in the same post-apocalypse wilderness.
An extreme version of this would be to add a sort-of "dating app" element to it. The matchmaking service could put two people together, but refuse to share any identifying information between the people, or to allow them to communicate with each other other than the most basic "Request X number of M item." Instead, the players would both have to survive past maybe 50-100 days before the server would present them with the opportunity to communicate. No, I'm trying to create a dating app. This would model the process of building trust between people, and it would also create an intensely emotional incentive to survive and to help keep the other person alive.

---Concerns: Cheating. Aside from avoiding synchronization exploits that would allow for duplication, it would probably be good to find a way to make sure that the players weren't simply editing their own save files in order to survive.

for discussion, this essay is also posted on reddit, here:

Add file RSS Related Files
TLD Save Editor 2.16.1 (v1.67)

TLD Save Editor 2.16.1 (v1.67)

The Long Dark Save Editor 2 Archive Tool 36 comments

The Long Dark Save Editor lets you easily edit your game save. You can edit your inventory, player position, achievement stats and much more.

TLD Save Editor 2.15.1 (v1.62)

TLD Save Editor 2.15.1 (v1.62)

The Long Dark Save Editor 2 Archive Tool 40 comments

The Long Dark Save Editor lets you easily edit your game save. You can edit your inventory, skills, condition and much more.

TLD Manual Save

TLD Manual Save

The Long Dark: Manual Save Full Version

The TLD Manual Save application is designed to give players a longer experience when playing survival modes. For instance, you’ve done the hard work...



UMod TLD Full Version 7 comments

Hinterland ruined modding for The Long Dark... This here is the "Jump" part of the mod.

TLD Save Editor 2.14.2 (v1.50)

TLD Save Editor 2.14.2 (v1.50)

The Long Dark Save Editor 2 Archive Tool 64 comments

The Long Dark Save Editor lets you easily edit your game save. You can edit your inventory, skills, condition and much more.

Relentless Night v3.02 [1.44-1.47]

Relentless Night v3.02 [1.44-1.47]

Relentless Night v3.02 [Build 1.44+] Full Version 1 comment

The earth seems to be slowing. Days and nights are getting longer. Every long night gets colder and harsher than the last. How long will you survive?


is there a version for Mac?

Reply Good karma Bad karma+1 vote

hey man great work! are you planning to make this game multiplayer?

Reply Good karma Bad karma+2 votes

Isn't the game engine Unity instead of "custom built"?

Reply Good karma Bad karma+3 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
The Long Dark
Windows, Mac, Linux, XONE
Developer & Publisher
Hinterland Studio Inc.
Send Message
Release date
Game watch
Community Rating



11 votes submitted.

You Say


Ratings closed.

Single Player

Latest tweets from @hinterlandgames

We’ve released our v1.71 Hotfix for #TheLongDark's Errant Pilgrim. Details of the Hotfix are here:…

19hours ago

Show your love of the #TheLongDark to other fans “in the know” wherever you may hike wearing this comfortable t-shi…

Jan 19 2020

We have something different for this week's #ScreenshotSaturday as forum member stmSantana shared this collage of i…

Jan 18 2020

This week's #TheLongDark #FanArtFriday was shared by wildernessmouse on Instagram with this great sculpture of our…

Jan 17 2020

During #4DoN (4 Days of Night) in #TheLongDark even real-life trucks can be scary.

Jan 16 2020

#TheLongDark can provide tense moments as you struggle to survive in Quiet Apocalypse. Tell us about the time you a…

Jan 16 2020

RT @RaphLife: As we scale up in 2020, we're looking for an additional Art Director to help us with projects in The Long Dark IP.…

Jan 16 2020

Embed Buttons
Link to The Long Dark by selecting a button and using the embed code provided more...
The Long Dark
Last Update
40 members
You may also like
Unsettled Adventure
Just Us
Just Us Adventure
35MM Adventure
Force of Nature
Force of Nature Adventure
BlockCraft Adventure
Force Of Nature
Force Of Nature Adventure