The Dawn Age is a Turn Based First Person Roguelike set in Dark Fantasy World and will feature: deep character customization, random dungeons, random quests, bosses, alchemy, crafting, weapon enhancement, ungodly difficulty(there will be a casual mode), permadeath, a town, infinite dungeon mode and much more.
For almost a month I barely worked on The Dawn Age. I feel that this shouldn't be my first game(I still love roguelikes). Before I started the development of this game, I had three projects in mind: a 2D Metroidvania, a Roguelike and a Tactics game. My first option was the 2D Metroidvania game, but a friend of mine had a project with the same genre, so I decided to go with the roguelike. Now, his project didn't move forward, so I want to start to develop the game I wanted at first.
The Dawn Age will be put on hold until I finish the other project.
Since I didn't show anything for so long, I decided to record a bit of the gameplay.
That's it. You will hear from me soon. I will contact some 2d/pixel artists and start the new project.
On this update I talk about some of the things that I've worked this week and introduce two new creatures.
A small introduction and some insight on The Dawn Age dungeon generation.
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