Super Squad is a team-based Multiplayer Online Shoot-‘Em-Up (MOSH) where squads duke it out in a manic-strategic battle for domination. Tactics, teamwork and twitch reflexes are required to claim victory over the enemy Squad, with top-down shooter controls, an abundance of awesome abilities, and a multitude of modes to master!
Super Squad combines the frenetic, twitch-based style of play from MOBAs and shmups with the strategic decision making you expect from your favourite RTS, to create a game that demands nimble fingers and a sharp mind.
Take command of Troopers with unique abilities and use them together to destroy the enemy Squad. Support your squad with our beefy boy Skull Crusher, heal up and buff your team as they fight as the adorable Florp, or go all out damage and max out your kills with the indominable Sarge; however you want to play, there’s a role for you!
Race across the Military Base, collecting launch keys to fire missiles at the enemy base. Warp straight into the invasion of New Mars, assaulting the enemy mothership to bring it down. We’re bringing more modes, more maps, and more troopers into this crazy mix all of the time.
Each Trooper has two unique special abilities, as well as their own weapon and role on a team. Play as Tharlin to burrow underneath your enemies, then blow them sky high with his landmines, or take on the role of Crow, grappling in and out of the fray and pinning down enemies from long range. Each Trooper has their own look, feel and gameplay style for you to master!
We’re committed to ensuring Super Squad is fun for everyone, regardless of their decision to spend money on the game. That means unlockable content at a fair pace, absolutely no pay-to-win mechanics, and our ongoing support for competitive play.
We're back again for another playtest this Friday 12th March! Join us for some explosive, missile launching action with your favourite Troopers - will you prevail or be crushed on the battlefield?
Don't forget to make sure you have Super Squad installed ready for 8pm GMT / 3pm EST / 12pm PST / 9pm CET! We can't wait to get shooting with you all.
Check out our new trailer to see what you'll be up against:
Last week’s playtest gave us a lot of data to play with to help balance out our new gamemode and bring the Troopers in line with each other. So, a big thank you and without further ado let’s get to the patch notes!
Missile Phase Power Relay Changes:
We found that attacking the missile silos was a bit too difficult, so we’re adding in some mechanics and tweaking some numbers to try and bring the attack/defend phase of missile strike into a more balanced state. We’re probably going to see the attackers have an advantage in this hot-fix but this will give us two ends of the spectrum to balance between, so bear with us as we test during our beta phase!
General Balance Changes:
Throwable Ability Preview:
For a while now we’ve been seeing players throwing abilities into walls and not realising they had done so, resulting in confusion and annoyance that the ability had been wasted. The communication wasn’t there and this wasn’t terribly fun. We’ve changed the way that throwable abilities work and aim: now when aiming at something that would consume the ability, a red X appears on the cursor and the floor decal disappears. If you release the key while the X is up the ability will not cast.
This feature is still being worked on and refined, so if anything feels or looks wrong let us know so we can adjust the system!
This has been applied to everything apart from Sarge’s Cluster Grenade, as there are some plays to be made in hitting the environment and raining down grenades on the surrounding area.
We’re making some quality-of-life changes to abilities in this patch, as well as giving our tanks some love to help them fit into their role a bit better. Let’s dive into the individual Troopers:
Overall Crow’s in a good spot at the moment – being very squishy but dealing all the damage. However, Hookshot’s cooldown was a bit too low, giving her too much safety in combat and allowing her to collect and hold keys better than everyone else in the game (apart from Tharlin).
Skully and the rest of the tanks were feeling a bit squishier than we would like in our last playtest, so we’re buffing his Health and tweaking some of his abilities to make him a more viable pick.
Scorch’s Rain of Fire was pretty useful to lock down areas of the map, but it was almost impossible to actually hit someone with it (unless the target wasn’t paying attention). To fix this, we’re bringing down the time between casting the ability and it hitting the ground.
Rain of Fire:
Time between casting and fireball hitting the ground has been buffed from 2 seconds to 1.
Tharlin’s win rate and damage were both a bit too high. His gun damage and range were too much, the damage of Minor Inconvenience was too powerful, and Burrow’s cooldown was too short. All of this combined turned Tharlin into a powerhouse that not many other Troopers could compete with, so he’s getting nerfs across the board to bring him in line with the other Troopers. Sorry, Tharlin mains!
Fang and the rest of the Tanks were feeling a bit underwhelming, so his Health and Fetch ability are getting a buff. We also want to rework how Smoke Bomb works in the near future, giving Fang more utility.
Glorgan was a bit of a hidden danger in the roster; though his pick rate wasn’t that great, his damage output and win rate were higher than they should be. We’re giving him a nerf across the board to bring him more in line with the other Troopers and giving his Health a buff to bring him in line with the other Tank’s new HP.
Xandark was an absolute menace in last week’s test, with a win rate and damage output too high for everyone else to deal with. The main aspect of her kit that seemed to be unbalanced was the combined double DoT effects, as well as the teleport power of Back Stab. We want to try removing the DoT from backstab before we do any bigger changes to how her kit works to see what the numbers look like.
New gamemode, new map, new ways to play - join us for the biggest Super Squad update ever.
Get to know the indomitable Sarge in all of his explosive glory!
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