It's been a while since our last substantial update, so I wanted to check in and update everyone on the status of the project.
As you may know, game development takes much time and money. As a self-funded independent project, we have limited amounts of both, so development of the game has been somewhat slow over the last couple of months.
We learned a very valuable lesson in our last Kickstarter attempt. without going into detail, look at comments related to it. In short - it was an abject failure. Regardless, the funds we were hoping to help propel the development of Subvert further never came to be. The way forward in this regard is not clear. We're not sure if the Kickstarter campaigns failed because of our videos, the type of game, or because of the project itself. We'd like to think it was the videos, but we do know Kickstarter is a tough crowd for us, and going for a third round simply doesn't seem to make much sense.
We'd love to hear your thoughts on this in the comments.
Development of the game will continue, but we won't have much to show for a little while. Our art team has dwindled, so we will focus exclusively on mechanics and design implementation for the time being.
Lastly, I'd like to thank our supporters. We hope that we'll be able to deliver an awesome game that you guys can enjoy!