Subsistence is a sandbox, first person, open-world survival game. Struggle to build a base and gear-up in the hostile environment. Defend yourself from wildlife and AI hunters (who also build bases in the world). Progress your base technology for advanced item crafting and upgrades. Farm crops, raise small animals and harvest and refine resources to rise in dominance in the world. If you enjoy open-world sandbox survival games, resource gathering and grinding to build a base, you may enjoy playing the early access version of the game.

Current features:

* Singleplayer sandbox experience (the multiplayer component is in development)

* Crafting mechanics.

* Dynamic base building.

* Weapon upgrade system.

* Mining and refining of ores.

* AI Hunters (with AI base building).

* Farming.

* Animal husbandry.

* Food cooking mechanics.

* World day-night cycle.

* Temperature change based on time-of-day and altitude.

* Character hunger/thirst/strength mechanics.

* Character clothing system.

* System for inviting/removing players to access bases.

* Central power system for bases (base items require power to function).

* Npc enemy leveling system.


The public Early Access is intended for those interested in supporting the project and participating in it's continued development. You will most likely experience balancing issues, performance issues, bugs and missing features. If you are looking for a complete gaming experience, I would recommend allowing some time before trying out the game. There are many YouTube game-plays showing the current state of game. I am the sole developer of the project, which I work on in my spare time as a passion project. I feel this is important to mention, so that those considering playing the game can make a more informed purchase decision.

Goals of the project:

The aim is to integrate the kinds of base-resource micro-management typically found in RTS titles, into a boots-on-the-ground shooter. Each base has an underlying economy of power and raw materials that must be maintained and expanded in order to rise in dominance.

The focus is not of primitive survival (although there are many elements during the early-game), but instead a focus on the base, its security, technology and resources.

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Latest tweets from @playsubsistence

The Subsistence Alpha 57 update is now live on Steam. You can checkout the full release notes here:…

Jul 28 2021

Hi everyone! The Subsistence Alpha 56 update is now live on the public branch. You can checkout full details of the…

Apr 1 2021

Testing a new physics-based destruction and structural integrity system I'm experimenting with: :)

Feb 13 2021

Quick look at the new Lever Action Rifle coming in the Subsistence Alpha 56 Update:

Jan 26 2021

Subsistence Alpha 55 is now live on the public branch. You can checkout the full release notes here:…

Jan 1 2021

Subsistence Alpha 54 is now live! You can view the full release notes here:

Sep 18 2020

The #Subsistence Alpha 53 Update is now live! You can checkout the full release notes here:

Jun 20 2020

#Subsistence Alpha 52 Update is now live! Checkout the full release notes here:

Mar 27 2020

A quick peek of some of the things I'm working on for the upcoming #Subsistence Alpha 52 update:…

Feb 16 2020

#Subsistence Alpha 51 Update is now live! Big map expansion! Checkout the full details here:

Dec 20 2019