Anarchy and lawlessness flourish in the city, and at the same time, due to the explosion of a chemical plant, all residents inhabiting the city are turning into unknown creatures and creatures that crave human flesh.
No more rules and laws!
The game was developed by one person. But I want to thank all those who gave and still give feedback and advice. This is a valuable experience.
In short , the drone can be given orders that change its behavior style.
1. Aggressive - The drone is fast, and f*cks everything that moves.
2. Passive - The drone does absolutely nothing.
3. Defensive - The drone has an average speed when protecting the player from enemies.
Drone has a weapon module that can be changed to any found or made one. This module will change the main action of the drone. For example, initially, the drone has a "Bullet" module installed, which allows it to shoot bullets.
There are many of these modules. And some, for example, makes it possible to treat the player, which makes the drone not a combat vehicle, but a medic. Or, there is a repair module, if you do not want to spend resources on repairing the drone - just put it a repair module, and it will spend time on its repair instead of fighting.
Well, in general, and so on. There are also a lot of combat modules - missiles, plasma, etc.
Oh, yes, the most interesting thing. In the screenshot, the boxes are visible in the drone's inventory. This is a module-boxes. Opening them, the drone gets a random module in the inventory that is suitable for it in terms of level. In short, this is an add-on. interest - to open the boxes and get random modules)
In general, as I wanted. This is really just a whole separate feature and large-scale mechanic :)
I have released a trailer for the game, which demonstrates the superficial details of the game.