"Stellar Sphere" is a scifi sport and action game, mainly set in space and in zero gravity. The rules of this game are tremendously simple: you must move with your ship through an area, look for a sphere, capture it, and throw it over the wormhole that is active. That's all. Almost.

There's just one small detail, though: as you proceed with the scoring and the twenty-four levels, plus the infinite level, you'll have to deal with different hordes of enemies who will try to turn you to ashes.

Also, as you progress through the levels, the wormholes, and even the sphere, will tend to make it harder for you to score points. Not to mention the artillery that protects the wormholes, the asteroids, the ships that will steal your sphere, the disappearance of the wormholes, the walls, the changes in gravity, the gravitational traps, and other surprises that you will discover throughout the levels. You can even lose the scores if you're not careful. You can take care of all enemies with your weapons, EMP (Electromagnetic Pulse) and guided missiles. You can also call a wingman when necessary.

The game has five initial areas, each of which presents its own challenges, based on its structure and unique elements. In addition, you'll be able to play through the game's four difficulty levels, and with the help of the pointer and active wormhole locator, that can be deactivated, making the game more difficult, but scoring more points.

Each of the 24 levels can be configured from 3 minutes to 15 minutes. More minutes means more points, but also more time you'll need to survive with the same weapons and resources.

Statistics will control how many levels you've won in every area, based on how you configured the time. Complete all areas with all the combination of minutes will be a challenge.

Configurations and options.

A complete set of configurations that can be combined makes the game as challenging as you could ask for.

The game incorporates an interactive tutorial the first time you play, that can be reactivated if necessary.

That's "Stellar Sphere". Scifi, sport, action, space, and combat. Fine-tune your reflexes. You'll need them.

A demo will be available with 10 initial levels and all the features of the game active.

If you want more info about the game, please read the manual and the site for more info to know all the details of the game. Easy to learn. Hard to master.

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Surviving while you score.

Stellar Sphere can be played in many ways. Everyone chooses which records they want to beat, and how they want to get the best scores in each of the four parameters that the game offers. Here however we will focus on the most direct mode the game offers. That mode is condensed in this quote:

Try to get the maximum score with the spheres while you survive.

Greece Area

As we've discussed before, the idea is to catch the stellar sphere, and go to the corresponding wormhole to get a point. Always bearing in mind that more distance means more points, that hitting the sides first gives more points, and that antigravity spheres will often deflect our sphere. Oh, and let's not forget the little detail: survive in the meantime.

Remember that the 24 levels have the name of the letters of the Greek alphabet, plus an infinite level called Athena. The first three levels are a walk, and basically function as a tutorial and training. These are the Alpha, Beta, and Gamma levels. Starting with the Delta level, things start to get complicated. The wormholes can be closed, they can become small if the player gets too close, they can have a key that only opens with certain weapons, and they can even move around the stage. Or a combination of all of the above. And all this while a squad of fighters throws all types of wonders at you.

Note: Remember that weapons can appear progressively as you pass levels, or you can have them activated from the beginning. Choose how you want it to be in the setup menu.

In order to survive, let's take a look at the player's items:

  • Projectile weapons. They include those weapons that operate with projectiles, the well-known bullets. They drain little energy from the system, and are found in large quantities, but are not very effective at medium and long distances. In addition the enemy ships have an armor adapted to this type of weapons.
  • Weapons of energy: they suppose a greater expense of energy, but they are much more effective. The plasma beam and the electric beam are good at long and medium distances, and lasers at short distances.
  • Energy barrels and shields. They are marked on the radar with a red and blue beam respectively. They are ideal when things start to get complicated, especially with shields.
  • Missiles: The old and always useful guided missile can be used as a complement to the main guns. The missile will approach the nearest target, which can be used to saturate the same target with weapons to finish destroying it, or concentrate on other enemy ships in the meantime.
  • Electromagnetic Pulse (EMP). The EMP is inside a sphere that incorporates the player's ship. When activated, it is placed on the front, and fires an electromagnetic beam that destroys enemy ships causing their electronic systems to collapse. When it detects no more ships, it withdraws. It is very useful when there is saturation of nearby enemy fighters. And of course with starships like frigates and cruisers. It can be used up to three times per level.
  • Wingman. Wingman is a friendly ship that appears when activated. It will take care of enemy ships for a while, and then leave again. Its three concentrated rays can be placed on the same enemy, or distributed among different enemies at the same time. Enemy ships cannot attack wingman.
  • Cloaking system. When the situation is very desperate, a cloaking system can be activated. It does not make the ship completely invisible, what causes is that the guidance systems of enemy weapons can not be blocked in our ship.

    As we say, you can play to get the records you want. But these tips are intended for the standard game: getting the most points.

Stellar Sphere - Egypt Area

Some tactical elements to consider:

  • Clear the enemy area as you approach the sphere. This will allow you to maneuver later and search for the wormhole.
  • Remember, when you have the sphere trapped, you lose shields slowly. Try to launch the sphere as soon as possible.- The wormholes will become small if you approach in advanced levels. Try to keep your distance.
  • Also, the greater the distance, the more points.
  • Some wormholes have side plates. If the sphere bounces in, you'll get many more points.
  • When you catch the sphere a point counter at the bottom begins to descend. The greater the distance to the wormhole, the greater it is. Try to throw as soon as possible to add those points.
  • You have three wingman and three EMP throws. Make good use of them.
  • The cloaking system can be activated twice. It will last 30 seconds in games of up to five minutes, and one minute in games of more than five minutes.
  • If you use medium or high dispersion weapons approach the enemy, or the effectiveness will be small. Close up these weapons cause a lot of damage.
  • Concentrate. There is always a way out for every situation. Well, almost always.

We have recorded a video with some of these elements explained. This is not a combat session but a training. The next article will bring a complete combat session where we'll see all these elements working together. Thank you.

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Yay! This looks great!

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Richard_Tsakalidis Creator

Hey, thank you! We're committed to bring a great scifi sport experience. Regards!

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Stellar Sphere
Windows, XONE
Developer & Publisher
Titan Deep Space Company
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