Story: In a time of war, your team have been given the task to inflitate the enemy base, to find out if the rumours of the "ominous entity" are true. System: 5 man squad Breach and clear Tactical mode: The game is pause while you plan your next moves, position your squad and give them commands to execute. Play out: Your team executes your command in real time, where there will be focus elements if your squad engages in combat etc. Calm mode: You can move your squad in real-time. Graphic style/theme: Low colour settings set in a alternative time periode of World War 1. Art style The art will mainly be all the material I can scrape up from the periode of WW1 combined with elements of steampunk Universe The story take place in a alternative story line in the periode of WW1, but I will not directly touch on the subject of the war itself. All characters

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Steam_Squad_-_Light_Shadow_Test.zip
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CrudeCastle
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62.42mb (65,456,965 bytes)
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2 (1 today)
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404df8f28b35bebe7a5762c614c0e1e7
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Devlog: 21-01-18 -The light/shadow system feels a lot more dynamic now and im able to have the enviroment visiable without it hurting the colors of it. It still needs more tweaks and different kinds of light sources, but they will be easy to add later on, only need to put another animation into OL_Lights -The very basic of the way point system is in the game, when a player is selected they can have a total of 5 waypoints each. But that number doesnt go down when they arrive, they cannot set a angle while moving. It also needs other options of things they can do when getting to that waypoint. -Bullet riochet are in the game, and will have a chance to do so when hitting a solid block (this only apply for building atm)

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Steam Squad   Light Shadow Test
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[Steam Squad] - Gear up
Platforms
Windows
Creator
CrudeCastle
Engine
Construct 2
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