Starship Troopers - Terran Command is a thrilling real-time strategy game set in the Starship Troopers movies universe. Take command of the Mobile Infantry and do your part in the war against the Arachnid threat. Build, develop and control your armies to strike an effective balance between tactical superiority and strength in numbers. Ensure that human civilization, not insect, dominates the galaxy now and always!Story CampaignThe population of the harsh desert planet Kwalasha needs our help. Their daily lives of hard work in the mining industries has been disturbed by a new danger that they cannot face alone: the Arachnid.

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Wolf's Sandbox Mod! V1.0 Engineers make new structures and much more read description! Most abilities auto promote units to max to unlock abilities faster for NG+ feel.

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Wolfs Sandbox Mod
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Commissar-Pearl
Commissar-Pearl - - 42 comments

How did you get the Liaison to actually hold the MK.III? When I changed it to the Carbine, she just held it like pistol

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georgewolfbite Author
georgewolfbite - - 43 comments

Well when she fires it she does hold it up but you cant tell in the middle of battle that shes using it hands together-rather than hands apart. The psi ops is the same way as well as any other unit that is forced to use the pistol. But sadly to make her actually grip the weapon properly like a rifle_troopers for example you would need to edit her model and animations. Something of which i was never good at. :/

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Commissar-Pearl
Commissar-Pearl - - 42 comments

Darn, I was hoping you saw something I hadn't. Anyways fun little mod!

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LeoLaski
LeoLaski - - 102 comments

Hey man. In "weapons" file i've found out, that the are Morita MK.III grenades and engineer Power-Suit Troopers are weilding a Heavy MK.III variant (with sub-barrell grenade launcher) - is it possible to activate those grenades?

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LeoLaski
LeoLaski - - 102 comments

One more thing... Even though You've changed some unit's weapons to Morita MK.III, they still getting Morita MK.II... To fix that: in "units" file change weapon from "Morita_MkIII" to "PS_Light_AR" - that'll fix both the weapon model and fire animation....
Actually: there is a sh1tonn of abilities and weapons unused (while it's models and animations seems to be working)... such as: MK.III Sniper rifles for Power-Suit Troopers (Gave em to sniper team - looks Awesome... Not to mention that snipers became... actual Snipers - instead of Marksman they used to be by default) and Hover ability for Power-Suit's...

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Guest
Guest - - 689,936 comments

I think this mod makes the Marauder un-trainable. Was that on purpose?

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LeoLaski
LeoLaski - - 102 comments

Marauders were Way IMBALLANCED (for all levels but BRUTAL) by default... While: in "Starship Troopers" Univerce - these war machines were strategic reserve to use Only in high-hazardous situations and by High Command's request (in rank of General or higher: after all - they are WAY TOO EXPENCIVE)... while Most of the operations are dealt with by MI... So don't sweat it)))

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georgewolfbite Author
georgewolfbite - - 43 comments

Nah its just one mission where that happens and its when you get introduced to power infantry. Might get fixed if i get time.

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LeoLaski
LeoLaski - - 102 comments

I'm Looking for other modders to create a team... If there are any - let's create a chat for ideas, concept's and, in the end, joint creation... if the are Anyone - Please Sound off in comments in Moddb.com "Are YOU doing Your Part?"

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