Starship Troopers - Terran Command is a thrilling real-time strategy game set in the Starship Troopers movies universe. Take command of the Mobile Infantry and do your part in the war against the Arachnid threat. Build, develop and control your armies to strike an effective balance between tactical superiority and strength in numbers. Ensure that human civilization, not insect, dominates the galaxy now and always!Story CampaignThe population of the harsh desert planet Kwalasha needs our help. Their daily lives of hard work in the mining industries has been disturbed by a new danger that they cannot face alone: the Arachnid.

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Free Units Version 1.0, Free units provides a cheat for people to have fun.

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FreeUnits Version 1.0
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MoiCestTOM
MoiCestTOM - - 33 comments

hey can you add a mod who disable the time limit for the corpse ? and blood

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perry1655774858 Author
perry1655774858 - - 3 comments

Easy, go to variables.txt in \steamapps\common\Starship Troopers - Terran Command\Starship Troopers_Data\StreamingAssets\Data and change UnitSinkTime to 0 and UnitSinkSpeed to 0. But I'm not sure about blood.

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Guest
Guest - - 689,960 comments

supplies work, war support still not working

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LeoLaski
LeoLaski - - 102 comments

Well - i've tried it on mission 3 only... But yes - war support is still being spend on buildings and turrets so far

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LeoLaski
LeoLaski - - 102 comments

Is it possible to do a thing about war support costs for buildings and turrets? This mod might look like a cheat... But, as the matter of fact - it brings the game closer to lore (especially on high or brutal difficulty): in Verhoeven's movie (and the game is based, mostly, on it) in the first battle scene there is: "100 000 LOST IN ONE HOUR" which means - the Federation DOES have the numbers to deploy 150 000 (100 000 + survivors: 30 - 50 000) in the First wave (just it take the bridgehead before transfer the main force (500 000 to 1 000 000 by rough estimates))... So supplies should be an expandable and time-recoverable resource like in CoH... As for war efford support - perfect variant is - 1 point is gained for every 500 killed bugs (i am writing all this in case some of the authors of the game read it... no offence - but game economy is good for post-apocalyptic surviving game... not for an "All out war for survival between the species"... especially in XXIII-XXIV'th century, when humans have Dosens of colonies and space installations and their numbers are in dosens of billions)

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perry1655774858 Author
perry1655774858 - - 3 comments

Yes, I have made a patch of it but it's awaiting approval.

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perry1655774858 Author
perry1655774858 - - 3 comments

if it doesnt work, press ` for the console and type supply # and # is whatever you want

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LeoLaski
LeoLaski - - 102 comments

Thanks))) that did the trick...

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LeoLaski
LeoLaski - - 102 comments

I've made it to the mission where "Marauder" mechs first appear... mod WORKS!!! the issue was Only about turrets and buildings

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