Star Zeal is a work in progress 4x space strategy game with a focus on a more personal take with your civilization and its characters. A mixture between a procedural, open ended RPG and a space civilization builder. You are represented in the game by a customizable character as the leader of your civilization, your character can die and be replaced by your progeny or desired replacements.
The main game has you play in the Milky Way galaxy with pre-made star clusters and systems like our own the Sol system and many procedural star clusters. You will be able to play as many different species, even minor ones, from large militaristic empires to isolated nomadic species, or even a race of pirates. The end goals of each faction created, or pre-made can be extremely variable. Sometimes a faction only wants to hide from everyone in their tiny corner of the universe.
One of the main features is the procedural nature of many important aspects of the game. From characters to star clusters and even the research. This also allows a vast play area where exploration is valued.
-Massive galaxy to play in with real life star clusters and procedurally generated as you go along.
-Deep character and species system, more focus on character interaction and development.
-Espionage, military tactics, diplomacy and exploration will be more favourable than sheer expansion.
-Very different end goals per faction(that players can set too), From isolationists of single systems, to massive galactic empires.
-Research tree is dynamic/non linear and depends on external factors. There is essentially no tree, but paths created by the players actions. Tech is procedural.
-Alignment system, good or bad depending on actions you take.
-Unique races, with unique ship sets, characters and other art including planetary bases.
-Real time, with adjustable time skips and pause.
-Full real time 3d battles on all axis.
-Diplomacy and influence.
-Automation when the player wants, in multiple aspects of gameplay.
Game site: Starzeal4x.com
Also follower the twitter page: @Akuu_D_E
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Latest dev log, Dev Log 9 Tactical Control: Starzeal4x.com
Dude, You're back! I've been wondering about you and was hoping to see something soon, I checked your update, very sweet. With Explorminate back in action (for now), I want to do a second article on this once you have something to show.
Keep the faith man, you've been at this for a while and there is so much innovation you are attempting to bring to the genre, that I'm a fan already
Hey Konstantine, thanks for inspiring words! Long time no see. I sent you a pm btw.
Latest news article, since its been a while since last update: Starzeal4x.com
Another great update, I like what you attempting to do with research, it is precisely these kind of moves that increase the replay value of a game.
From the very first time I read about your game I was left with an impression that you were thinking outside the box and trying to instil a unique flavor to Star Zeal, this latest dev-log of yours only reinforces my original assessment.
Thank you for the motivating comment, Konstantine.
Dev Log 8: Procedural research and tech tree.
Dev Log 7 Starzeal4x.com
I see you have a new video up, great stuff. With eXplorminate shutting down most of its operations, I'm going to be discussing this game at Space Sim Central now, keep up the great work!
Hey, thanks. I was going to message you about the video but after I put it in the next dev log(got a bit delayed) along with a lot of other progress. I didn't forget :P.
No worries. As I wrote, I will introduce Star Zeal to SSC soon and include anything new you've accomplished. Just an FYI, there is quite a bit of interest in this game from 4X fans, they will be happy to know you are progressing. As I wrote long ago, what you are attempting is going to breath some new life to the genre and offer tremendous replay value.