The idea comes from the Star Wars Rogue Squadron 3D game. However i've tried to re-design the game combat element with the Battlefield (DICE) games.
- Bots vs. Bots battle (50v50 currently)
- All units playable such as star ships and turrets
- 'Battlefield' like jet control(only keyboard yet)
- Speed determine maneuverability
- AI combat tactics behavior(patrol, defend, follow, attack, dive attack)
- Squadron system(small groups of teams and their Leaders)
- Battlefield system(regions where the battle take place)
- For ships, outer and interior view
- For unit parts, destroyed view
- For units has weak points to attack
- Level of Detail for better performance
- Pooling objects/effects
- Advanced camera control(escape camera, cinematic view, spectator view)
- Authentic damage repair system
- Minimalistic user interface (ability to hide hud)
Most of the assets including music, textures and models are from 'Star Wars The Original Trilogy Mod' wookieejedi's wonderful collection and work.
I would like to admire (warfull, Brand-X, zookeeper, Axem, Galemp, Newman, Jacek, greyleader, swashmebuckle, bobbtmann) work from hard-light.net (models, textures and sounds):
- X-Wing, A-Wing, Y-Wing, CR90, GR75
- Tie Fighter, Tie Bomber, Tie Interceptor, Imperial Shuttle
- Mon Calimari, Star Destoryer
Also "Master Qui-Gon", "DTM" from www.xwaupgrade.com:
- Millennium Falcon, Outrider
Factor 5, for
- X-Wng, A-Wing Cockpit
Many thanks to likeonion from deviantart.com, for the new high resolution skybox.
Huge thanks to Bounding Box Software for Materialize Boundingboxsoftware.com
Hello there!
I would like to show you some of the new features i've been working on.
Maybe the first changes what you can see is the new main menu. It's more responsive than the older one, it's more fitting for the task.
As i mentioned the UI, reworked in-game UI. Which hold the simplicity of the previous but there is a theme in it.
New turrets for Millenium falcon, CR90, and Star Destroyer. The turrets has an improved AI component with a new base.
Tie Interceptor gots a new interior view, which is pretty neat.
The rebel fleet got the updated mon calamari cruiser with Better interior lighting.
There are much more agent in the battlefield.
Finally the graphics is improved as well, updated high resolution skybox. Changed overall color theme with new post processing.
Here some gameplay
Youtube.com
See you later, have a nice holiday
With Update 76 will comes lots of update even with a screenshot mode, Ansel
I would like to share with you my prototypes what i created over the past year.
I've changed the whole lighting and visual stuff in the game.
The next iteration of the project. Version 76 32bit Main Features: - Mouse Control - New way of Level of Detail - Forward to Deferred rendering pipeline...
The next iteration of the project. Version 76 64bit Main Features: - Mouse Control - New way of Level of Detail - Forward to Deferred rendering pipeline...
The latest version of the game. It may look different then the gallery photos. Contains all the features i have notified you before.
The latest version of the game. It may look different then the gallery photos. Contains all the features i have notified you before.
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New Update *soon*
Great job please add Tie Defenders and gunboats in the future five stars to who made this!
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Please include support for joystick and throttle mapping next update!
Is hoth and the trench run being worked or will those ever be playable?
Keep up the good work!
Hey HeavyBolder! My main prio is currently the graphics. i Found some new tools to create the necessary graphics fidelity for the Space scene. I might upload the current status in the next week. There are some eye candy looking features like volumetric lighting and better sense of sun direction.
To answer you question, they are currently in a shelf.
For the Hoth map, i have to animate the Empire vehicles AT-AT and AT-ST. The map is based on the Shadow of the Empire first level. There's going to be waves of enemies.
The trench is kind of a side project to learn about the procedural generation.
Nice road map u seem to have! Im looking forward for upcoming updates!