An infamous RTS game created by LucasArts, it was largly based off of Age of Empires, and was considered the better Star Wars RTS of the time (Others bieng Rebellion and Force Commander). Despite its age and aged appearence, it still has a small but loyal following at Heaven Games, which hosts a vault of tools which make modding the game a rather simple task.

Add file Report Revisiting the Galaxy - Version 1.43
Filename
SWGB_-_Revisiting_the_Galaxy_1.43.44.zip
Category
Full Version
Uploader
Triden007
Added
Updated
Size
1.37mb (1,437,761 bytes)
Downloads
294 (1 today)
MD5 Hash
eee9cfaad7e16fd23a1b15bfef39081e
Embed Button
Embed Widget
Description

Welcome! Version 1.43 as of December 1st 2017 Revisiting the Galaxy - a SWGB mod by Triden The mod is part of a bigger project for SWGB and Clone Campaigns. The main goal of this idea is to give the game more challenging gameplay without unbalancing it. Added some units that already existed on the game code but wans't available, like wookies and confederacy heavy strike mech and repeater trooper of every civilization, and much more. Some units that didn't have a good use on the game got new impressive attributes so that they have strong and weak points, such as the grenade trooper. Many units of a civilization, both military and workers, got some unique attributes to make each civ different, but still balanced. Gameplay is much more dynamic, check it out! Please read the changelog below, test the game, give me some feedback, let's make SWGB an interesting game again!

Preview
Revisiting the Galaxy - Version 1.43
Comments
Lord_Baal
Lord_Baal

I would recommend, just like you did with the jedi, make trooper, heavy troopers and repeater troopers recruitable separately,maybe basic trooper could cost food only, or food and carbon. Heavy ones would cost nova also and repeater troops would not only cost even more but be slower and/or something else to balance out.

Reply Good karma Bad karma+3 votes
Triden007 Author
Triden007

Hi! Thanks for the feedback.
It's not written on the changelog, the repeater trooper is recruited separately, they cost 50 food and 100 carbon, increased their fire rate but decreased movement speed. Also, made them available for every civilization.
About the heavy troopers separate too? That's a good idea, I thought of making them some kind of elite troopers, cost more and having little extra time to recruit.
Sorry some changes I did not describe yet, there's still major changes to aircraft and mechs (strike mech, mech destroyer and assault mech).

Reply Good karma+2 votes
Triden007 Author
Triden007

Sorry, I made a mistake, repeater trooper cost 25 food and 50 carbon, takes a few seconds more to be recruited and yes they move slower.

Reply Good karma+2 votes
Guest
Guest

Thank you for this mod. Very helpful... btw, keep make mods for this game. Many people thanks to you but they are silent downloader, haha

Reply Good karma Bad karma+1 vote
Triden007 Author
Triden007

Boyez, can someone help me fixing the AI? Seems they can't train the "new" units, the units I altered the training button like heavy trooper and jedi masters.
Also, any bugs you'd like to report? Anything out of tracks?

Reply Good karma+1 vote
Guest
Guest

Is this compatible with the Expanding Fronts Mod ?

Reply Good karma Bad karma+1 vote
Triden007 Author
Triden007

I think not, it's a mod for the vanilla SWGB + CC, Expanding Fronts have other editions on game features. For now, it's recommended not to install it with your Expanding Fronts Mod.

Reply Good karma+1 vote
Youpla_boum
Youpla_boum

Great work, I really enjoy the new destroyer mechs (make them very valuable), empire's advanced aircrafts, etc.

I still have some suggestion to balance the game :

- Cannons have become VERY powerful, can destroy a whole army in one shot (and yours too, while cannon auto-aim walls, and if your army is too close...sad ^^). I suggest : to weaken cannons OR to vastly enhance their price OR to reduce their rate of fire.

- destroyer mechs are now very versatile (a good point), but shock mechs seem now very fragile, and quite inneficient compary to Destr. Mechs. A simple low rank aircraft can 2-shot a high rank mech.

- troopers have become almost useless to me : cannon fodder because anihilate by aircrafts, mechs, Destroyer mechs, assault mechs, artillery, cannons, etc. What's their purpose after early game rush ?

- defensive structures are a little bit weak and fragile, shield generators don't offer a grat protection (except on fortress).

Youpla_boum

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Star Wars: Galactic Battlegrounds
Platforms
Windows
Developer & Publisher
LucasArts
Engine
Genie Engine
Contact
Send Message
Homepage
Lucasarts.com
Release date
Game watch
Follow
File
Browse
Files
New
Add file
Report
Report
Share
Related Games
Related Engines
Genie Engine
Genie Engine Commercial
Related Groups
LucasArts
LucasArts Developer & Publisher
Tags

mod

Got it!

We have recently updated our privacy policy and terms of use in-line with GDPR requirements. More Info?