An infamous RTS game created by LucasArts, it was largly based off of Age of Empires, and was considered the better Star Wars RTS of the time (Others bieng Rebellion and Force Commander). Despite its age and aged appearence, it still has a small but loyal following at Heaven Games, which hosts a vault of tools which make modding the game a rather simple task.
Welcome! Version 1.43 as of December 1st 2017 Revisiting the Galaxy - a SWGB mod by Triden The mod is part of a bigger project for SWGB and Clone Campaigns. The main goal of this idea is to give the game more challenging gameplay without unbalancing it. Added some units that already existed on the game code but wans't available, like wookies and confederacy heavy strike mech and repeater trooper of every civilization, and much more. Some units that didn't have a good use on the game got new impressive attributes so that they have strong and weak points, such as the grenade trooper. Many units of a civilization, both military and workers, got some unique attributes to make each civ different, but still balanced. Gameplay is much more dynamic, check it out! Please read the changelog below, test the game, give me some feedback, let's make SWGB an interesting game again!
Unzip the file, copy the folder ''Star Wars - Galactic Battlegrounds'' and paste it on C:\Program Files (x86)\GOG Games if you have a 64 bits operating system. If not just paste it on C:\Program Files\GOG Games folder. If it's not on any of these locations try C:\Program Files (x86)\LucasArts.
Select ''ok'' for every file and folders rewritting. Or simply replace the original genie_x1 file inside the game folder Star Wars - Galactic Battlegrounds\Game\Data and the language.dll too.
Jedi & Sith
In general made them more tough, little more expensive and a rank to research (padawan ->
knight -> master) since they are special units.
First of all, you can train padawan/apprentice, knight and masters individually. You must
research jedi/sith knight to train knights, and only having knights available you can
research the advanced jedi/sith upgrades that leads to the master upgrade.
To train masters, you must be on the 4th tech age, research jedi/sith meditation to
unlock the master upgrade, then you can train masters.
Jedi & Sith differences: in general, sith have more attack points but less HP and defense.
Jedi Padawan
HP 100
Speed 1.1
Attack melee 13
Attack bonus: doubles against troopers and workers.
Melee armor 3
Ranged armor 5
Special defense: againts other jedi/sith +5.
Costs: 100 food and 150 nova.
Train Time: 35 seconds.
Sith Apprentice
HP 100
Speed 1.15
Attack melee 15
Attack bonus: doubles against troopers and workers.
Melee armor 1
Ranged armor 4
Special defense: againts other jedi/sith +4.
Costs: 100 food and 150 nova.
Train Time: 35 seconds.
Jedi Knight
HP 180
Speed 1.12
Attack melee 30
Attack bonus: doubles against troopers, workers and shielded units. x1,5 against mechs.
Melee armor 5
Ranged armor 7
Special defense: againts other jedi/sith +10. Laser Troopers +2.
Costs: 100 food and 250 nova.
Train Time: 50 seconds.
Sith Knight
HP 160
Speed 1.2
Attack melee 35
Attack bonus: doubles against troopers, workers and shielded units. x1,5 against mechs.
Melee armor 4
Ranged armor 6
Special defense: againts other jedi/sith +10. Laser Troopers +3.
Costs: 100 food and 250 nova.
Train Time: 50 seconds.
Jedi Master
HP 300
Speed 1.15
Attack melee 36
Attack a little faster than knights.
Attack bonus: doubles against troopers and shielded units. x1,5 against mechs, workers.
Little bonus against pummels and cannons.
Melee armor 5
Ranged armor 8
Special defense: againts other jedi/sith +20. Laser Troopers +5. Assault Machines +7.
Costs: 100 food and 500 nova.
Train Time: 55 seconds.
Sith Master
HP 250
Speed 1.17
Attack melee 45
Attack a little faster than knights.
Attack bonus: doubles against troopers and shielded units. x1,5 against mechs, workers.
Little bonus against pummels and cannons.
Melee armor 4
Ranged armor 7
Special defense: againts other jedi/sith +15. Laser Troopers +5. Assault Machines +4.
Costs: 100 food and 500 nova.
Train Time: 55 seconds.
Upgrades (Jedi & Sith)
Agility: increases movement speed in 15%.
Costs 100 nova
Research time 50 seconds
Stamina: increases movement speed in 6%, force recharging 50% time to recharge after
succesful conversion and special defense against other jedi/sith +5.
Costs 120 nova
Research time 65 seconds
Knight upgrade
Unlocks the knights
Cost 250 food and 250 nova
Research time 80 seconds
Meditation: group conversion, only one needs to recharge force. IMPORTANT* this is required
for the Master upgrade.
Cost 200 food 300 nova and 250 carbon
Master upgrade
Enable the training of masters.
Cost 300 food 600 nova and 200 carbon
Trade Federation
Moves a bit slower, but a bit more damage!
Also as every TF trooper, it is trained faster.
Stats
Hit Poits: 45
Line of Sight: 6
Range: 5
Speed: 0.855
Attack: 13
Special attack Bonus: Mounted trooper +12. Trooper +7. Workers +6. Heavy Weapons +6.
Accuracy: 90%
Reload Time 2
Train Time: 17 seconds (standard is 22s)
Galactic Empire
They are here for oppresion!
More damage against workers and buildings.
Stats
Hit Points: 45
Line of Sight: 6
Range: 5
Speed: 0.95
Attack: 12
Special Attack Bonus: Mounted trooper +10. Trooper +5. Workers +13. Heavy Weapons +4. All buildings +2.
Accuracy: 90%
Reload Time 2
Gungans
Special shield gives more ranged defense!
Stats
Hit Points: 45
Line of Sight: 6
Range: 5
Speed: 0.95
Attack: 12
Basic Attack Bonus: Mounted trooper +10. Trooper +5. Workers +5. Heavy Weapons +4.
Accuracy: 90%
Reload Time 2
Base Ranged Armor: 6
Defense Bônus against turrets: +10
Royal Naboo
The royal soldiers are specialists in rescue! They move faster.
Stats
Hit Points: 45
Line of Sight: 6
Range: 5
Speed: 1.03
Attack: 12
Basic Bonus: Mounted trooper +10. Trooper +5. Workers +5. Heavy Weapons +4.
Accuracy: 90%
Reload Time 2
Rebel Alliance
Heavy rebel soldiers are prepared for the Empire blitzkrieg of mechanized attacks! Defense against mechs and heavy weapons +6.
Stats
Hit Points: 45
Line of Sight: 6
Range: 5
Speed: 0.95
Attack: 12
Basic Bonus: Mounted trooper +10. Trooper +5. Workers +5. Heavy Weapons +4.
Accuracy: 90%
Reload Time 2
Defense bonus: Assault machines +15. Heavy Weapons +12. Aircraft +8.
Wookies
Valiant soldiers armed with the famous wookie bowcaster! The laser crossbows
have more accuracy, range and damage, but fires a little slower.
Stats
Hit Points: 45
Line of Sight: 8
Range: 7
Speed: 0.95
Attack: 15
Special attack Bonus: Mounted trooper +18. Trooper +7. Workers +6. Heavy Weapons +5.
Accuracy: 95%
Reload Time 3
Galactic Republic
Heavy clone troopers are ARC troopers! War veterans of the Advanced Recon
Commandos, they have attack bonus against other troopers, machines and
jedi/sith.
Stats
Hit Points: 45
Line of Sight: 6
Range: 5
Speed: 0.95
Attack: 12
Attack Bonus: Mounted trooper +16. Trooper +12. Workers +5. Heavy Weapons +6. Assault machines +3. Jedi/Sith +7 (don't tell them they have a chip inside their brains that makes them aggressive against force sensitives!)
Accuracy: 90%
Reload Time 2
Confederacy of Independent Systems
The heaviest of the Super Battle Droids! Armed with a bigger arm-blaster,
they have special bonus against all mechanized units.
Stats
Hit Points: 50
Line of Sight: 6
Range: 5
Speed: 0.95
Attack: 14
Attack Bonus: Mounted trooper +15. Trooper +5. Workers +5. Heavy Weapons +13. Assault Machines +13. Ships +7. Pummels and Cannons +7.
Accuracy: 90%
Reload Time 2
Base ranged armor: 3
Trade Federation (TF)
All battle droids are more cheaper and trains faster, but have less Hit Points , accuracy
and speed.
TF recruit trooper (battle droid beta version)
HP 20
Movement speed 0.64
Ranged attack 7
Reload time 1,12 seconds
Accuracy 50%
Attack bonus: doubles against mounted troopers.
No armor
Cost 18 food and 24 carbon
Training time 12 seconds
TF trooper (b1 battle droid)
HP 30
Movement Speed 0.8
Ranged Attack 9
Reload time 1,06 seconds
Accuracy 69%
Attack bonus: doubles against mounted troopers. Workers +1.
No armor
Cost 18 food and 24 carbon
Training time 12 seconds
Confederacy
They use the next generation of battle droids, the super battle droids! They look tougher,
so all laser troopers have +5 HP and +1 ranged armor of the standards.
CIS recruit trooper (super battle droid beta version)
HP 35
Movement speed 0.7
Ranged attack 7
Reload time 1 second
Accuracy 60%
Attack bonus: doubles against mounted troopers.
Ranged armor 1
Cost 25 food and 35 carbon
Training time 16 seconds
CIS trooper (b2 super battle droid)
HP 40
Movement speed 0.88
Ranged attack 9
Reload time 1 second
Accuracy 75%
Attack bonus: doubles against mounted troopers. Workers +1.
Ranged armor 1
Cost 25 food and 35 carbon
Training time 16 seconds
Gungans
Because of ancient battle techniques, they use shields!
Gungans trooper
HP 35
Movement speed 0.88
Ranged attack 9
Reload time 1 second
Accuracy 75%
Attack bonus: doubles against mounted troopers. Workers +1.
Ranged armor 2
Cost 25 food and 35 carbon
Training time 16 seconds
Galactic Empire
Empire jobs are quite difficult, and being a stormtrooper is not easy.
Moves a little faster for "storm" attacks but the infamous stormtrooper accuracy.
Galactic Empire "Stormtrooper"
HP 35
Movement speed 0.93
Ranged attack 9
Reload time 1 second
Accuracy 66%
Attack bonus: doubles against mounted troopers. Workers +1.
Cost 25 food and 35 carbon
Training time 16 seconds
In general, fighters fire more rapidly but now they can miss their targets! Bombers continue to do considerable damage agains buildings and now have a special bonus against war machines and troops.
fighter (2 lasers)
attack (display 8)
7 - aircraft (10-15 per hit)
1 - air cruisers
3 - tame animals
5 - jedi & bounty hunters
8 - base ranged
7 - troopers (15 per hit)
4 - mounted troopers
2 - workers (10 per hit)
accuracy percent 35
0.25 accuracy error radius
figther (1 laser)
attack (display 12)
16 - aircraft (23-28 per hit)
1 - air cruisers
3 - tame animals
5 - jedi
12 - base ranged
16 - troopers (28 per hit)
10 - mounted troopers
4 - workers (16 per hit)
accuracy percent 35
0 accuracy error radius
armor
3 - aircraft
fast fighter (1 laser)
attack (display 16)
16 - aircraft (28-32 per hit)
1 - air cruisers
4 - tame animals
1 - jedi
16 - base ranged
16 - troopers (32 per hit)
10 - mounted troopers
12 - workers (28 per hit)
fast fighter (2 lasers)
attack (display 9)
7 - aircraft (11-16 per hit)
1 - air cruisers
3 - tame animals
3 - jedi
9 - base ranged
7 - troopers (16 per hit)
5 - mounted troopers
5 - workers (14 per hit)
fast fighter (4 lasers)
attack (display 4)
4 - aircraft (3-8 per hit)
1 - air cruisers
4 - tame animals
3 - jedi & bounty hunters
4 - base ranged
4 - troopers (8 per hit)
5 - mounted troopers
3 - workers (7 per hit)
accuracy percent 42
0.2 accuracy error radius
armor
4 - aircraft
adv fighter (1 laser)
attack (display 20)
28 - aircraft (43-48 per hit)
1 - air cruisers
4 - tame animals
1 - jedi
20 - base ranged
28 - troopers (48 per hit)
14 - mounted troopers
20 - workers (40 per hit)
adv fighter (2 lasers)
attack (display 12)
12 - aircraft (19-24 per hit)
1 - air cruisers
4 - tame animals
5 - jedi & bounty hunters
12 - base ranged
12 - troopers (24 per hit)
8 - mounted troopers
8 - workers (20 per hit)
adv fighter (4 lasers)
attack (display 6)
6 - aircraft (7-12 per hit)
1 - air cruisers
4 - tame animals
5 - jedi & bounty hunters
6 - base ranged
6 - troopers (12 per hit)
4 - mounted troopers
4 - workers (10 per hit)
accuracy percent 47
0.2 accuracy error radius
armor
5 - aircraft
Their ''Fighters'' are actually gunships that transports troops and serves
as an air support for them, so they are little slower than regular fighters.
They can train the Z95 which is very close to the original fighter of the
republic which is the ARC-170, they resemble and old and bigger x-wing.
Republic ''Fighter''
Low Altitude Assault Transport - Carrier (LAAT/c)
It looks like the LAAT version that transports assault machines, I need to
know how to make exclusive transport for some classes of units to make this
happen. Can someone help?
Hit points 30
Speed 1.8 (regular fighter speed is 2.1)
Attack 12
Reload Time 1.85 (regular fighter reload time is 1.75)
Garrison Capacity 2
Republic ''Fast Fighter''
Low Altitude Assault Transport - Infantry (LAAT/i)
The regular and famous Republic Gunship of the movies and series. They have
the same reload time as real fighters cause they have lot's of weaponry and
gunners, making them terrible for ground units!
Garrison Capacity made for the game is only 4 for gameplay purposes.
Hit Points 35
Speed 2 (regular fast fighter speed is 2.2)
Attack 16
Reload Time 1.75
Garrison Capacity 4
Republic ''Adv Fighter''
Low Altitude Assault Transport - Elite (LAAT/e)
This one don't exists out of SWGB universe, I think. Can you find it? So for
the time being, I'll just name it LAAT-Elite. Sounds good? They move a
little faster than normal Republic Gunships, have a single powerful cannon
but it fires less rapidly.
Hit Points 40
Speed 2.12 (regular adv fighter speed is 2.3)
Attack 20
Reload Time 2 (regular adv fighter reload time is 1.6)
Garrison Capacity 4
---------------------//-------------------
air transport
speed
changed 0.75 to 1.0
made a upgrade that increase 25%
so 1.0 goes to 1.3
More descriptions need to be written but they are already included! I'll write them one by one when I have time, but major changes include for the listing:
Light Frigate
50 Hit Points
Damage as a light vehicle, focal damage.
Frigate
100 Hit Points
Damage as a tank, small area damage.
Heavy Frigate
150 Hit Points
Damage as heavy tank, medium area damage.
Turrets
Check the game!
I would recommend, just like you did with the jedi, make trooper, heavy troopers and repeater troopers recruitable separately,maybe basic trooper could cost food only, or food and carbon. Heavy ones would cost nova also and repeater troops would not only cost even more but be slower and/or something else to balance out.
Hi! Thanks for the feedback.
It's not written on the changelog, the repeater trooper is recruited separately, they cost 50 food and 100 carbon, increased their fire rate but decreased movement speed. Also, made them available for every civilization.
About the heavy troopers separate too? That's a good idea, I thought of making them some kind of elite troopers, cost more and having little extra time to recruit.
Sorry some changes I did not describe yet, there's still major changes to aircraft and mechs (strike mech, mech destroyer and assault mech).
Sorry, I made a mistake, repeater trooper cost 25 food and 50 carbon, takes a few seconds more to be recruited and yes they move slower.
Thank you for this mod. Very helpful... btw, keep make mods for this game. Many people thanks to you but they are silent downloader, haha
Boyez, can someone help me fixing the AI? Seems they can't train the "new" units, the units I altered the training button like heavy trooper and jedi masters.
Also, any bugs you'd like to report? Anything out of tracks?
Is this compatible with the Expanding Fronts Mod ?
I think not, it's a mod for the vanilla SWGB + CC, Expanding Fronts have other editions on game features. For now, it's recommended not to install it with your Expanding Fronts Mod.
Great work, I really enjoy the new destroyer mechs (make them very valuable), empire's advanced aircrafts, etc.
I still have some suggestion to balance the game :
- Cannons have become VERY powerful, can destroy a whole army in one shot (and yours too, while cannon auto-aim walls, and if your army is too close...sad ^^). I suggest : to weaken cannons OR to vastly enhance their price OR to reduce their rate of fire.
- destroyer mechs are now very versatile (a good point), but shock mechs seem now very fragile, and quite inneficient compary to Destr. Mechs. A simple low rank aircraft can 2-shot a high rank mech.
- troopers have become almost useless to me : cannon fodder because anihilate by aircrafts, mechs, Destroyer mechs, assault mechs, artillery, cannons, etc. What's their purpose after early game rush ?
- defensive structures are a little bit weak and fragile, shield generators don't offer a grat protection (except on fortress).
Youpla_boum