Call of Pripyat takes you once again into the vicinity of the Chernobyl nuclear reactor that exploded in 1986. This so-called "Zone" is a highly contaminated area cordoned off by the military and now is combed through by the so-called stalkers, modern fortune hunters, in search of unique artifacts. In the role of Agent Alexander Degtyarev, who is dressed up as stalker, you have to investigate the mysterious disappearance of five military helicopters and thereby stand one’s ground against the various stalker groups.
This is a compilation of mods known as "Call of Chernobyl by stason174" with fix 6.03 and the OPTIONAL 64-bit engine upgrade (unstable). Very popular in the Russian community. This is the latest version. Essentially it is CoC 1.4.22 + MLR 8.3 (compared to Anomaly's MLR 6.2 for example) + DoctorX Dynamic quests + more dynamic quests + STCoP 2.9 + improved graphics + a ton of optional addons including Enhanced Offline Combat (EOC) which is like a better optimized Warfare. No Misery BS here!
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
READ THE EXPANDED DESCRIPTION
Good job on removing the ****** malware from Stasons
Thank the vodka artifact!
It is possible for future updates remove all the crappy low budget weapons?
Those who are not from STCOP 2.9 like the ****** ww2 firearms from Misery and the outdated guns from Shoker
Yup, when I get around to updating this (upgrading STCoP to a newer version) I'll get rid of the crap.
Are you actually updating this modpacks?
Thank you so much man, holy ****, thank you!
For those who have downloaded this already, download this translation update. The main download has been updated with it:
Drive.google.com
Updated once more today, a lot more has been translated. The translation update is in the same link in my comment above, also in the description. The main download is being updated for it as well.
ATTENTION! RindoCheez alerted me to the fact that there's a 64-bit engine upgrade for this, with optional AVX!!!
Yadi.sk
Main download includes it now.
What are the optional mods?
Many are graphical including HUD mods, others tweak balance and other gameplay. There are 300 included in those two downloads combined, so it's kind of hard to keep track, although you can screenshot the directories and use Yandex image translator to translate them.
what's new at version 4?
Thanks for the updates btw
Mostly just revised the file structure and documentation, added some optional folders like the ability to remove dynamic faction relations.
How do I change language to english? I installed v3 but everything is in russian.
It's in Game options. You'll see one say "rus" or "eng"
Thank you!
Is there a way to hide squads and camps from other factions on the map? It really bothers my immersion that I almost always know where all the NPCs are. I looked through the optional mods folders but I couldn't find any.
Really nice modpack otherwise and the optional mods lets me tweak most things to fit what I want really well.
A lot of things are still in Russian, is that intended? ( Can't make anything of the optional mods ). The news are in addon and some things regarding the dynamic relation stuff ( ordering squads to take locations, etc ). Otherwise, stellar work!
Today i just found out that there is a 64bit version, do all the mods work on this version ?
Edit i have download the database files but why the exe is still 32bit
Edit i put the database in my CoC folder but now i am getting an error
FATAL ERROR
[error]Expression : I
[error]Function : CInifile::Load
[error]File : Xr_ini.cpp
[error]Line : 267
[error]Description : Can't find include file:
[error]Arguments : models\capture\stalker_neutral_1_gas.ltx
stack trace:
0023:00CE6502 xrCore.dll, CInifile::Load()
0023:00CE5D08 xrCore.dll, CInifile::CInifile()
0023:04D3A606 xrRender_R2.dll
0023:04D380A4 xrRender_R2.dll
0023:04D05CEF xrRender_R2.dll
0023:6C013551 MSVCR120.dll, wsetlocale()
0023:6C013BC3 MSVCR120.dll, _uncaught_exception()
0023:6C01A72D MSVCR120.dll, _ValidateRead()
0023:6C01A88B MSVCR120.dll, _ValidateRead()
0023:6C09DE29 MSVCR120.dll, type_info::operator==()
0023:04DEB470 luabind.beta7-devel.rc4.dll, luabind::detail::class_rep::convert_to()
0023:0AAF68CF xrGame.dll, CDialogHolder::IgnorePause()
Did you put the database folder itself into your CoC folder? Or did you put just the contents of the database folder into there?
All i did is i backup my database and copy/paste the x64 database in my coc game
Edit Any way i download the your full version and i copy/past the database there but now i can't even start the game i am getting a fatal error
FATAL ERROR
[error]Expression : <no expression>
[error]Function : out_of_memory_handler
[error]File : xrDebugNew.cpp
[error]Line : 430
[error]Description : fatal error
[error]Arguments : Out of memory. Memory request: 5461 K
This definitely looks like a mod worth checking out! Hopefully, this runs much better than Anomaly (on this old potato of a budget laptop).
I just got it to work out. Warfare is god damn amazing in this! Although there's still some Russian that needs some translations here and there (mainly on smaller, probably meaningless items and dynamic news). Will MLR 9.2 be used for the next update (and hopefully with better/more translations)?
Tested out with these two sound addons. They seem to be compatible with this one so far.
Moddb.com - English Voices Addon (1.5)
Moddb.com - New Death Sounds (Adjusted for Setting) v.0.1
No idea what they're planning for future updates to be honest. As far as I know stason174 is addicted to competitive FPS and he keeps putting this mod off :)
Hello guys, I have a problem. I am trying to launch the mod, and it says, the mod requires the valid copy of COP. :(
install the COP copy,because the mod needs to run,i have the same problem and i solved with this mate
Is it normal for the english files to not always be used? I'm getting mixed feedback in-game. Sometimes its all english, or all russian, or a mix of both. I've checked the files and these lines have full translations to english, but something is causing them to not always be used. Any help?
I'm having the same problem myself.
You can always change the localization back to eng in game options
There's still Russian being used in most PDA messages even if I did that.
Some of the strings are hardcoded with russian inside the .script files. You would need to change them there. Eg the emissions warnings script.
I recently just translated the EOC script files manually so that warfare messages would be in english.
Mind sharing a download to patch this up? I'd appreciate it because it's a bit confusing to what all the Russian text is.
Sure bro, just copy these 2 files into the scripts folder.
My.pcloud.com
Got to say stason work with EOC is the best version of COC i've played.
However it would be nice if we could clean up duty base, there seems to be 2 people standing in the same spot, not sure where the spawn locations are located.
Thanks a lot for these translations! Maybe boredgunner will come around to adding this patch to the download here.
I have to agree. This is what 1.5 should have been if it was to be released... Everyone has moved to the more hardware requiring Anomaly mod that has the features of EOC too I guess.
But since my system is a budget laptop not meant for gaming, I'm very surprised I can run this!
I'm not so sure about this duty bug. But I play as Duty so it doesn't bother me.
Thank you a lot again for these translations. You are a godsend! I will finally be able to understand the messages that I've often wasn't able to read.
This version runs very well, lots of other mods have problems with performance. I even tried OGSE which is meant to be the best of 1.4.22 and 1.5r6 but stason174 is just so much better. It should be getting much more hype. Just check out those hi-res inv icons.
Anomaly is nice but 1.5 skips and jerks around like crazy; running what I presume are heavy game scripts. Its like i'm quicksaving every 15secs. In fact the default alife is set to like 700, which is crazy if you ever put stalker pop to 1.
Expect game to crawl.
While with stason174... you can have map running around with 50 stalkers like in duty base or wild territory and it runs really well.
EOC is such a better version of warfare. You don't have to go mucking around on the PDA right clicking captcha point. You just clear it and hold it by waiting for re-inforcements. Clever right.. thats the way it should have been.
Ah that's probably why Anomaly had always been sluggish for me.
I'd be playing this for the most part (since you could also do the story too) while Warfare is on.
hey man, sorry to bother you but, is this mod can be in conflict with the other call of chernobyl ?
You have to install this mod over CoC to use it.
Disregard this. It's standalone and shouldn't be installed over CoC.
Hi boredgunner,
Followed installation instructions exactly but doesn't work.
When i click Stalker-CoC.exe, doesn't launch saying i don't have Call of Pripyat installed.
And with Call of Pripyat installed, when i click Stalker-CoC.exe, crashes immediately without error log or msg...
Any idea ? Thanks.
For me, it was because the default dx9 renderer crashes.
I fixed it by going into the user.ltx and changing this line:
renderer renderer_r4
r4=dx11
So the way to install is just extracting the rar file? Thanks for your help.
I found in 2 rar files called CoC Extended Offline bla bla bla and Fix 6.03 inside the main directory, do I need to do anything to them?
Eoc is optional warfare mod.
Finally, after extracting the mod, I put all of its contents into clean CoC folder, the game started perfectly. However, when jumping in gameplay, it crashed with the report of missing wpn 9a91 model file? Did I do something stupid?
@boredgunner,
I can not fast travel both with fixed location and backpack. When I had done, a weird russian text appeared. I take a look at the option menu and see the option to fast travel have been checked. I have only installed with the Main Files and the GET THE DATABASE FILES HERE:. No mods.
Take a look at the picture linked below.
Drive.google.com
Even with the weird Russian text, I believe the ability to fast travel is locked between having a supposed artifact that allows one to do so. I think it's the case here. Unless boredgunner could add-in, it's best to try out artifacts or ignore the fast travel option.
Marc13Bautista,
So far at my research, in S.T.A.L.K.E.R. - Call of Chernobyl\gamedata\scripts\pda_backpack_travel.script at the lines 26-31 have the script that don't allow me to fast travel. "Необходим артефакт Буравчик" mean I need to find a artifact called Burawchik.
Thank for your advice.
No problem. It was a lucky guess (and my own past experience with a different mod that did the same thing).
There's quite a few lines that need to be translated, but for the most part Starmoddb had done a great job in translating most of the Warfare messages.
This comment is currently awaiting admin approval, join now to view.
You need the artifact to fast travel.
Code for it appears twice. Once for fast travel on poi that appear as you discover them and finally is checked again for fast travel on map exit points.
You can comment out the checks, but it's best to leave it for map exits points or it breaks game balance.
Since you've also taken a look at the files, could you see if helicopters are enabled?
I've been playing for quite a while now but haven't came across a helicopter (ally or enemy) yet. I kind of miss it, and hope that it wasn't disabled.
I'd also like to ask what these optional mods (the ones that boredgunner linked) are, since their names are in Russian.